Dungeon Editor Progress
Re: Dungeon Editor Progress
The best code is that of which has been broken the worst
Good luck mate, and keep up te good stuff
*Goes back to code also*
Cheers
Garcy
Good luck mate, and keep up te good stuff
*Goes back to code also*
Cheers
Garcy
Re: Dungeon Editor Progress
If you've never broke anything you're not a programmerpetri wrote:Time to refactor some game code! Editor progress will be on hold for a day or so but once this is done map handling should be a lot cleaner. I hope I don't break anything! (Great coders never break anything, right? )
Re: Dungeon Editor Progress
Ugh, I really need to finish editing my Doom WAD before this editor is done.
Re: Dungeon Editor Progress
While Steam is good I think your program must be written with steamworks in mind so I think that will be a no go there. I don't know enough about nexus to say a absolutely. Though I would also suggest you look at curse. They have been set up for addon/mods and have the power to handle heavy stress (WOW major updates). They have their own little viewer/installer the places mods where they belong there by eliminating thousands of emails asking why XYZ mod doesn't work because the user installed it in the wrong directory or something. Until later Keep up the good work.
Re: Dungeon Editor Progress
How about the Steam users get workshop support? Anyone else you bought it from Gog or anywhere else can still use what they had planned? Skyrim has workshop support after all but people can use Nexus reguardless.Isaac wrote:Agreed. I bought the non-Steam version primarily to avoid Steam. Having the editor be Steam entangled would defeat the purpose.Thels wrote:That sounds like you require Steam to use the mods. Bad idea.Tomm wrote:I think integration with steam workshop would make LoG shine even more.
Well they added Dungeons of Dredmor and Naval War to the Steamworkshop so I don't think so.Wholley wrote:While Steam is good I think your program must be written with steamworks in mind so I think that will be a no go there.
Re: Dungeon Editor Progress
Addons and mods are pretty different, though.Wholley wrote:While Steam is good I think your program must be written with steamworks in mind so I think that will be a no go there. I don't know enough about nexus to say a absolutely. Though I would also suggest you look at curse. They have been set up for addon/mods and have the power to handle heavy stress (WOW major updates). They have their own little viewer/installer the places mods where they belong there by eliminating thousands of emails asking why XYZ mod doesn't work because the user installed it in the wrong directory or something. Until later Keep up the good work.
With LoG, mods are probably built around a custom dungeon, so you only run a single mod at a time.
With WoW, you run various different addons at the same time, each addon doing different things to your game.
The Nexus seems like a good option.
As for games that release both on and off Steamworkshop, are you sure that all mods are available on both, and not that for some of the mods the author compiled them separately for both platforms and most other mods would only be available on one of the other. If the latter, supporting the Steamworkshop would mean supporting that half the users will not be able to play half the mods.
Re: Dungeon Editor Progress
Amen bro! Amen! I remember coding my first Dos poker game, every revision was.001 lol didn't even light up until 3.02.Billick wrote:If you've never broke anything you're not a programmerpetri wrote:Time to refactor some game code! Editor progress will be on hold for a day or so but once this is done map handling should be a lot cleaner. I hope I don't break anything! (Great coders never break anything, right? )
Re: Dungeon Editor Progress
For an example of an Indie dev with Steam Workshop support one need look no further than Dungeons of Dredmor by Gaslamp Games. (they are quite open about how to use the workshop over in their modding forum)
Re: Dungeon Editor Progress
Steamworks has it's merrits of being simple, but in the end the nexus might be better for us having more customization. Also if there is a update to the dungeon you are running currently that breaks save games steam would auto-update it, which isn't that nice...
Re: Dungeon Editor Progress
I haven't used Nexus for anything. Steam Workshop is pretty nice, but I don't think the people who don't want to use Steam would be able to use it.