AH: turn based suggestion for next game

Talk about anything Legend of Grimrock 1 related here.
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qeurul
Posts: 3
Joined: Wed Jun 13, 2012 8:43 am

AH: turn based suggestion for next game

Post by qeurul »

Hi, and first big thanks on my behalf for bringing old school gameplay back with Grimrock!

I've got an idea that maybe you could be able to iron out and pull it off.

Most likely everyone here in these forums have played turn-based dungeon crawlers like Nethack, Angband and a hundred alike. And probably you prefer old-school ASCII presentations and not the crappy looking tile-sets that obscure information instead of giving clear display of game.

BUT no one has never done seamless integration between modern 3D game while having ASCII crawler at the background! By seamless I mean that you would have like Grimrock style outlook, but technically could also play with ASCII graphics. The viewpoint could be Diablo-like as ASCII crawlers are directly from up. So in result you would actually have an old-school ASCII crawler represented with brilliant graphics with light and shadows and maybe with real physics. With physics I mean that projectile trajectories would actually be calculated and while deflected they could end up hitting something else, or things that blow could throw things around. Or maybe there could even be gravity based attacks or other nasty tricks.

It could also be possible to add depth to the levels, while this would certainly make it impossible to represent the game in ASCII, since there just isn't practical, clear way to represent Z-coordinate in ASCII games.

My favorite game is a modern crawler, DCSS (http://crawl.develz.org/wordpress/) that has been under active development for several years. Stone Soup has many advanced features and interface options which make the gameplay smooth and compelling for today's standards. Maybe this could be used as an 'background' and create 3D environment around it.

So, what do you think? Just wrap it up and on the shelves, we are getting ready to aim our mouses at 'buy' :)
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Mychaelh
Posts: 190
Joined: Fri Apr 06, 2012 4:07 pm
Location: Thuringia

Re: AH: turn based suggestion for next game

Post by Mychaelh »

I was thinking in the same direction in the last days.
A 3d-dungeon crawler 'Grimrock-style' with roguelike-depth gameplay.
But I don't think AH could pull this stunt alone by themself.
The realy deep roguelikes like DCSS have been worked on over years (decades!).
So, AH had to take already existing code.

DCSS would be nice, but I think it would be to complicated to make appropriate graphics for every situation the RNG can come up with. Also DCSS is made for 2d-overhead, maximal isometric tile perspective. To transform it just in 3d would not appeal to a mass audience. Just try 'IVAN 3d-mode' to see the problems.

My idea: AH should work together with Decklin (Richard Whitwell) to make "Demise 2: Transcendence of Grimrock" (working title). ;)

http://en.wikipedia.org/wiki/Demise:_Ri ... e_Ku%27tan

A forum post I made about Demise:
viewtopic.php?f=3&t=2576&start=20#p28035

Why Demise?
http://decklinsdemise.com/whydemise.php
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: AH: turn based suggestion for next game

Post by petri »

Mychaelh wrote:But I don't think AH could pull this stunt alone by themself.
Are you sure? :)
Mychaelh wrote:So, AH had to take already existing code.
That would take the fun out of developing the game...
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