Items that offer more than just protection:
The norm seems to be per slot:
- Several pieces of cloth armor (armor pieces neither light nor heavy that offer a minor protection bonus).
- 1 lurker set item.
- 1 piece of leather armor (light armor pieces that aren't part of the chitin set).
- 1 chitin set item.
- 1 piece of ring armor (heavy armor pieces that aren't part of the valor set nor the best piece outside of the valor set).
- 1 piece of plate armor (heavy armor pieces that aren't part of the valor set, but the best piece outside of the valor set).
- 1 valor set item.
Here's the exceptions:
Head:
Circlet of War - Strength +3.
Conjurer's Hat - Willpower +2.
Flarefeather Cap - Dexterity +2.
2 types of ring armor.
Chest:
2 types of leather armor.
Legs:
Loincloth - Willpower -1, Attack Power +1.
Feet:
Pointy Shoes - Dexterity +1.
Nomad Boots - Resist Cold +5.
No leather armor.
Hands:
Nomad Mittens - Resist Cold +5.
Pit Fighter Gauntlets - Strength +2, Attack Power +6 when unarmed.
No lurker set item.
No leather armor.
No chitin set item.
And here's the possible items for the other slots:
Offhand:
All shields offer +evasion. Here are the items that offer additional bonuses:
Shield of the Elements - Resist Fire +15, Resist Cold +15, Resist Poison +15, Resist Shock +15.
Shield of Valor - Strength +2, Resist Fire +20.
Back:
All cloaks offer +evasion. Here are the items that offer additional bonuses:
Diviner's Cloak - Energy Regeneration Rate +20%, Food Consumption Rate -10%.
Huntsman Cloak - Dexterity +1, Vitality +1.
Wrists:
Brace of Fortitude - Strength +1, Health Regeneration Rate +20%, Food Consumption Rate +20%.
Bracelet of Tirin - Protection +1, 15% faster cooldown for all actions.
Hardstone Bracelet - Protection +1, 20% higher Attack Power, 20% slower cooldowns
Serpent Bracer - Protection +2, Resist Poison +50
Neck:
Fire Torc - Resist Fire +50
Frostbite Necklace - Resist Cold +50
Spirit Mirror Pendant - Effects: Wearer gains experience points 25% faster
All the items that boost both physical and caster stats:
Lurker Hood - Evasion +5
Lurker Vest - Evasion +5
Lurker Pants - Evasion +5
Lurker Boots - Evasion +5
Nomad Boots - Resist Cold +5.
Nomad Mittens - Resist Cold +5.
Shield of the Elements - Resist Fire +15, Resist Cold +15, Resist Poison +15, Resist Shock +15.
Bracelet of Tirin - Protection +1, 15% faster cooldown for all actions.
Fire Torc - Resist Fire +50
Serpent Bracer - Protection +2, Resist Poison +50
Frostbite Necklace - Resist Cold +50
Spirit Mirror Pendant - Effects: Wearer gains experience points 25% faster
All the items that boost physical stats specifically:
Circlet of War - Strength +3.
Flarefeather Cap - Dexterity +2.
Loincloth - Willpower -1, Attack Power +1.
Pointy Shoes - Dexterity +1.
Pit Fighter Gauntlets - Strength +2, Attack Power +6 when unarmed.
Shield of Valor - Strength +2, Resist Fire +20.
Huntsman Cloak - Dexterity +1, Vitality +1.
Brace of Fortitude - Strength +1, Health Regeneration Rate +20%, Food Consumption Rate +20%.
Hardstone Bracelet - Protection +1, 20% higher Attack Power, 20% slower cooldowns
All the items that boost caster stats specifically:
Conjurer's Hat - Willpower +2.
Diviner's Cloak - Energy Regeneration Rate +20%, Food Consumption Rate -10%.
So there are a few more items that boost physical stats specifically than there are items that boost caster stats specifically. Few of them have much of use, though. Can you imagine how many characters will wear the Flarefeather Cap or the Pointy Shoes (and these are just as useful for missile/throwing weapon users)?
Basically:
Brude wrote:Other classes and skill sets have many more options
is simply not true. None of the classes is able to equip a lot of items that offer something useful outside of additional protection. Yes, I see your point where it would be nice to be able to equip a few more items, but that applies just as much to all the other classes.
You are right that there are much more "options" when it comes to heavy armor, though they aren't really options for those that have the heavy armor proficiency. They will pick up the items with the most protection. They're actually more of an option for those that do not have the proficiency, as they can consider "Do I want the extra protection at the cost of the evasion penalty?". Nonetheless, it actually costs 16 points in Armors to be able to equip these without penalty (and everyone can equip these with penalty), so these additional items exist as the benefit of that skill tree.
Light armor on the other hand is really sparse. There is chitin for four of the five armor slots, but outside of that set there are only items for the head, chest and legs slot, leaving chitin as the only feet option and nothing at all for the gloves slot. Chitin is really nice, but the other items are only 1-2 points better than chitin, making it pointless to reach light armor proficiency on more than one character (not counting fighters that continue to heavy armor proficiency). A little more diversity for light armor would be nice as well.