Lethaemis wrote:
That is indeed what I was looking for though I wish I could hide it when I don't need it(since I only wanted it for accurate mapping purposes ie teleporting to a disconnected area) without restarting the game.
On the note of distinction between normal and hard, I agree there should be more differences(though starving? Come on, you have to fail at food management to come even close to starving. They would need to reduce the amount of food you find to make starving worth the time to program in)
@Lethaemis
good that this helps you
about the "starving" ... yeah old-school players will not be fail in this. But a oldschool player will fail in understanding why their well planed & time consuming food managment had no real importance in the end, at least I felt a little bit "cheated".
The game inidicates that the food mechanic is relevant ("game changing consequences") and old-school player will notice this signs and will acting accordingly ... therefore failing in the "food" mechnaic should have an serious consequence, at least my feelings on this topic, cheers
@Thels
yea, I agree could be hard with some parties... but I would argue, therefore this is the oldschool/HC mode!... also selecting a effective party is the responsibility of the player. and selceting a ineffective on must have an consequnce, even fatal one.
cheers