Save editor
Re: Save editor
Did any of you by any chance happen to figure out where the character class and skills are found? I am looking for a way of changing the class after starting the game.
Why? Well, I got to level 4 before discovering that my 3rd character had reverted to fighter when I changed its race, and I've already restarted once to roll my own characters.. the game is fun but I don't really feel like going through all that again.
EDIT: I realize I should have specified; I am looking for the offset and maybe values. Not a neat & tied premade solution. I do know my way around a hex editor hehe
Why? Well, I got to level 4 before discovering that my 3rd character had reverted to fighter when I changed its race, and I've already restarted once to roll my own characters.. the game is fun but I don't really feel like going through all that again.
EDIT: I realize I should have specified; I am looking for the offset and maybe values. Not a neat & tied premade solution. I do know my way around a hex editor hehe
Re: Save editor
I don't know how to do that, BUT you can use the developer commands to skip a level gaining all xp and items. Then you could restart and with a couple of key presses be back on level 4 with your corrected party.
viewtopic.php?f=14&t=1630&p=16085#p15791
Daniel.
viewtopic.php?f=14&t=1630&p=16085#p15791
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Save editor
Last edited by glyn_ie on Sat May 19, 2012 3:51 pm, edited 2 times in total.
- montagneyaya
- Posts: 103
- Joined: Tue May 01, 2012 11:08 pm
Re: Save editor
No problem, and good job, thanks
Door on floor placement: http://grimrock.nexusmods.com/mods/120
Re: Save editor
Thanks
First post now includes some custom saves. Loads of stuff in the save data needs figuring out. For instance, I know the first DOUBLE after an ITEM header indicates the position in the characters inventory (including body/hands). With a torch, the second entry (DOUBLE) after DBLSEQ16 indicates remaining fuel...and the second STRING in the ITEM section is a reference to that item's unique object name in memory (so I just create my own: eg. torch_90001, torch_90002, etc). But there's loads of things which need testing. Anyone willing to give it a go, feel free. Looks like loads of things are possible.
First post now includes some custom saves. Loads of stuff in the save data needs figuring out. For instance, I know the first DOUBLE after an ITEM header indicates the position in the characters inventory (including body/hands). With a torch, the second entry (DOUBLE) after DBLSEQ16 indicates remaining fuel...and the second STRING in the ITEM section is a reference to that item's unique object name in memory (so I just create my own: eg. torch_90001, torch_90002, etc). But there's loads of things which need testing. Anyone willing to give it a go, feel free. Looks like loads of things are possible.
Re: Save editor
Attempting to run this version of the editor yields an error upon startup.
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"
Read through the entire thread to see if there was any mention of this error. Am running Windows 7 64bit if that makes a difference.
Re: Save editor
Try sticking these two files in the same folder as the editor.Drew8898 wrote:Attempting to run this version of the editor yields an error upon startup.
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"
Read through the entire thread to see if there was any mention of this error. Am running Windows 7 64bit if that makes a difference.
Re: Save editor
The same error occurs.glyn_ie wrote: Try sticking these two files in the same folder as the editor.
Re: Save editor
Check this thread out. Pay special attention to the last post at the top of page 2. It should solve your problem.Drew8898 wrote:The same error occurs.
Also, try running the editor in compatibility mode for Windows XP/Vista and as an administrator first.
Re: Save editor
/facepalmglyn_ie wrote:Also, try running the editor in compatibility mode for Windows XP/Vista and as an administrator first.
I literally just did this to fix an issue with Diablo 2. I can't believe I didn't think to try this first. That worked, thanks.