Dungeon Editor Progress
Re: Dungeon Editor Progress
we'll be here for your come back. enjoy the holidays!
Last edited by pulpum on Sat May 26, 2012 12:21 am, edited 1 time in total.
ad&d / ff / d&d
Re: Dungeon Editor Progress
AHHHHHHHHHHHHH!!!!!!!!!!!! What am I going to do for 2 weeks without editor updates..... Well...hmmm... ok I just play DM1,DM2,Dm3... again for the 43 time I guess. You all have a great little rest and get relaxed because I expect 3 times as much work from you when you get back (didn't think I was gonna let you slack off now did you?). You gotta get on the expansion, the editor and start working on LOG 2 before the wave of excitement dies. See you in June
Later
Wholley
Later
Wholley
Re: Dungeon Editor Progress
This place will be be quiet the next few weeks I think.
Have fun though guys!
Daniel.l
Have fun though guys!
Daniel.l
A gently fried snail slice is absolutely delicious with a pat of butter...
- Crashbanito
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Re: Dungeon Editor Progress
Have fun guys. You've most certainly earned it.
Grimrock FAQ | If you see something fishy, flag that post! | My Gaming/Tech Blog
Re: Dungeon Editor Progress
Enjoy your vacation.
I'm kind of jealous, how I'd like to go to a warm beach right now.
Mountain weather is too annoying, so much snow / heavy winds / rain / crazy temperature shifts =(.
I'm kind of jealous, how I'd like to go to a warm beach right now.
Mountain weather is too annoying, so much snow / heavy winds / rain / crazy temperature shifts =(.
I of Crimson Blood.
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Re: Dungeon Editor Progress
Im curious, will it be possible to import new dungeon architecture to the game? Ive got quite a bit of experience at making tilesets for Morrowind, the ones in Grimrock are much more simplistic and I think it'd be fun to make a bunch of them. I hope the models are in a common format so that new import scripts for blender arent required...
Re: Dungeon Editor Progress
All signs point to "yes."nikkivixen wrote:Im curious, will it be possible to import new dungeon architecture to the game?
Unknown, but there is already a working import script for Blender that works up to 2.62, thanks to bitcpy.nikkivixen wrote:I hope the models are in a common format so that new import scripts for blender arent required...
viewtopic.php?f=14&t=2162&start=20#p24317
Re: Dungeon Editor Progress
Take as much time off as you need/want you've earned it!
Assumptions are the practical logic of the ignorant.
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Re: Dungeon Editor Progress
Awesome work, could you possibly look into adding syntax highlighting as it would be a huge help
Nathaniel Blackburn
Graphic Designer & Web Developer
Graphic Designer & Web Developer
Re: Dungeon Editor Progress
I wonder if it'd be possible to add skybox ceilings for outdoor areas such as this.