Dungeon Editor Progress
Re: Dungeon Editor Progress
Or it would mean that we can put hanging wall tapestries on lvl 1-4 walls... I have no idea.
- Crashbanito
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Re: Dungeon Editor Progress
Well there is a dollar sign before wall....
Perhaps he is trying to remove the dreaded wall tax.
Perhaps he is trying to remove the dreaded wall tax.
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Re: Dungeon Editor Progress
Crashbanito wrote:Well there is a dollar sign before wall....
Perhaps he is trying to remove the dreaded wall tax.



Re: Dungeon Editor Progress
Now this is a nice status updatepetri wrote:Groundwork for custom wallsets: reorganize and clean up assets[

Re: Dungeon Editor Progress
You definitely can have inert monsters that have a certain activation trigger, see dungeon level 12 and the golems.Okari wrote:Looking at the screenshot I've got a bunch of questions, but most of them can wait. Just have two i'm curious about right now. First one is if there will be a way to turn off monster AI through scripting. and second is if there will be a way to connect torch lighting to scripting; it could be nice for dramatic effect to have all the torchs go out when a player is walking down a hall.
Re: Dungeon Editor Progress
Please, accept my hot manlove from across Europe! No homo!Work in progress:
- Groundwork for custom wallsets: reorganize and clean up assets
- Remove "$wallset" support from dungeon objects
- Separate door and door frame models so that it's easier to add new door types

Seriously, great news on custom sets happening for real.
Re: Dungeon Editor Progress
Wow.... the longer the done section gets the longer the to do section gets.... owell.... progress is progress. Keep it goin guys and reember to stop to take a breather once in a while.
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Re: Dungeon Editor Progress
Someone removed my wall(s)et support yesterday!!!
Re: Dungeon Editor Progress
I've been moving around and renaming assets for the past two days. I think I need a vacation. 

Re: Dungeon Editor Progress
Happy vacation!