Reluctantly have to quit this game at Level 4
Re: Reluctantly have to quit this game at Level 4
not if you spent hours and hours and hours
it should only be hours.
it should only be hours.
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- Location: Novato, CA - USA
Re: Reluctantly have to quit this game at Level 4
For one play through, sure. I loved that game. I must have played it through 8,9, 10 times at this point: hours and hours and hours.waylander wrote:not if you spent hours and hours and hours
it should only be hours.
Re: Reluctantly have to quit this game at Level 4
By just moving on. All Iron Doors are optional, none of them have anything behind them except a treasure of some kind.Bily wrote:Here's the video of the puzzle I can't complete: http://www.youtube.com/watch?v=sbt9GszFIa8
So you say I can skip that puzzle and get to the next level - how?
Re: Reluctantly have to quit this game at Level 4
it might save you only a few seconds, but after you press the last button, you don't have to turn in order to look forward, it's better to strafe twice, and then go backward twice.Bily wrote:Here's the video of the puzzle I can't complete: http://www.youtube.com/watch?v=sbt9GszFIa8
It's not natural, but a lot a timed puzzle can be solved by not looking in front of you.
Re: Reluctantly have to quit this game at Level 4
I'm 42 and my reflexes aren't quite good enough to get it either, it could just be my computer. I loved the game up till this point. Made me sad I had to quit at this point because I was enjoying the game up till then. Hopefully in the future I can come back and try it out later. I was waiting for the mod dev pack to come out, I was going to redo the old Pools of Radiance and Curse of the Azure Bonds from back in the 1980's.
Re: Reluctantly have to quit this game at Level 4
whats 42 got to do with it,im older that you and probably many are years older than me.
people play proffesional sports at 42 sheeesh.
people play proffesional sports at 42 sheeesh.
Re: Reluctantly have to quit this game at Level 4
I'm older than this, and some of the timed puzzles took many attempts for me, but I was using a wireless USB hub and a 3-4 year old computer, so I'm not sure if some of this is due to my equipment. The timing seemed somewhat unforgiving in my opinion, which I hope they will think about in planning expansions. I can appreciate needing to do things a certain way such as eliminating unneeded turns or having to run backwards to accomplish a specific goal, but at some point it is frustrating to know exactly what you need to do, but have to try it 30 times before you do it exactly right.
"Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."
Cheers
"Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."
Cheers
Re: Reluctantly have to quit this game at Level 4
I'd like to echo what the original poster did for a similiar reason.
I played Wizardry and all sorts of dungeon crawl games when I was younger. Now I have young kids and I wanted to let them play this game, hoping it would show them some "old school" games they could manage and enjoy given that they are still too young to be exposed to World od Warcraft and the like - but this cartoon type game would be perfect for them.
Unfortunately, my son loved the first level - but then the game gets insanely difficult - even at the "Easy" setting.
It becomes maddenly frustrating because it requires reflexes (which I also do not enjoy) and the puzzle solving becomes much too involved.
Games like this should have *no* arcade elements at all. Difficult puzzles are fine, but perhaps offer a lot of hints on Easy settings that do not appear at normal settings.
This is a wonderful game and effort - but it would appeal to a LOT more people with the above simply tweaks!
Thanks
Peter
I played Wizardry and all sorts of dungeon crawl games when I was younger. Now I have young kids and I wanted to let them play this game, hoping it would show them some "old school" games they could manage and enjoy given that they are still too young to be exposed to World od Warcraft and the like - but this cartoon type game would be perfect for them.
Unfortunately, my son loved the first level - but then the game gets insanely difficult - even at the "Easy" setting.
It becomes maddenly frustrating because it requires reflexes (which I also do not enjoy) and the puzzle solving becomes much too involved.
Games like this should have *no* arcade elements at all. Difficult puzzles are fine, but perhaps offer a lot of hints on Easy settings that do not appear at normal settings.
This is a wonderful game and effort - but it would appeal to a LOT more people with the above simply tweaks!
Thanks
Peter
Re: Reluctantly have to quit this game at Level 4
the thing is xorg,old school means "back in the old days of computer games when you could actually die and never finish it no matter how hard you try" r.e ghost and goblins c64
not just reminds me of when i was younger.
talking of which try wizardy on the c64,they had to release a guide with the game just to get people of level 1 it was that hard.
it took me 15 years to complete impossible mission(although not in one sitting)
not just reminds me of when i was younger.
talking of which try wizardy on the c64,they had to release a guide with the game just to get people of level 1 it was that hard.
it took me 15 years to complete impossible mission(although not in one sitting)
Re: Reluctantly have to quit this game at Level 4
The problem is that this is no longer the day when Wizardry was the only game in town or it was cutting edge.
To compete for attention and dollars now and today, games need a mass appeal.
Grimmrock won't sell to people who are used to more these days.... the main audience is people like me - who played 20+ years ago - and want out kids to experience what we did.
But *not* with all of the hassles. Because we can do better these days - so lets play for enjoyment and entertainment, bring over all that was good, dump or avoid that which was bad (and way too time consuming - for no real reason.)
It's not fun when my 10 year old dies 27 times and finally gives up and says "this is a stupid game." or he has to call me over every ten minutes because a puzzle is so hard, even I have to look at a walkthrough and get tired of the arcade element or am left thinking "who the heck would ever figure that out?"
Please know, I love this game, but the initial appeal has worn off quickly, because of the above.
To compete for attention and dollars now and today, games need a mass appeal.
Grimmrock won't sell to people who are used to more these days.... the main audience is people like me - who played 20+ years ago - and want out kids to experience what we did.
But *not* with all of the hassles. Because we can do better these days - so lets play for enjoyment and entertainment, bring over all that was good, dump or avoid that which was bad (and way too time consuming - for no real reason.)
It's not fun when my 10 year old dies 27 times and finally gives up and says "this is a stupid game." or he has to call me over every ten minutes because a puzzle is so hard, even I have to look at a walkthrough and get tired of the arcade element or am left thinking "who the heck would ever figure that out?"
Please know, I love this game, but the initial appeal has worn off quickly, because of the above.