Dungeon Editor Progress

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Dungeon Editor Progress

Post by petri »

billyh wrote:One request. If you guys are posting significant news in regards to the updates, can you put it in the first post?
It is pretty hard to follow the Devs posts in here.
Sure, that's what I've been doing, although the "updates" are mainly edits to todo and done lists.
Garcy
Posts: 18
Joined: Fri Apr 13, 2012 3:05 pm

Re: Dungeon Editor Progress

Post by Garcy »

Saw the picture of the editor, highly impressed, thanks guys!


Cheers
Garcy
billyh
Posts: 13
Joined: Sun May 13, 2012 8:02 am

Re: Dungeon Editor Progress

Post by billyh »

petri wrote:
billyh wrote:One request. If you guys are posting significant news in regards to the updates, can you put it in the first post?
It is pretty hard to follow the Devs posts in here.
Sure, that's what I've been doing, although the "updates" are mainly edits to todo and done lists.
Oh, awesome then. I didn't realize you were updating the Original. In that case, thanks! I'll follow the blog too.
michelgui2
Posts: 1
Joined: Sun May 13, 2012 9:38 pm

Re: Dungeon Editor Progress

Post by michelgui2 »

Hi,

Can we import our characters Grimrock in new dungeons ?

Thank you ^^
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Bees
Posts: 84
Joined: Tue Apr 17, 2012 10:37 pm

Re: Dungeon Editor Progress

Post by Bees »

I sure hope an early preview version gets released as soon as any crash bugs are squashed. I can't wait to get my hands dirty with it.
Jesugandalf
Posts: 14
Joined: Tue Mar 27, 2012 4:17 pm

Re: Dungeon Editor Progress

Post by Jesugandalf »

Wow, seems the todo list grows thinner and thinner, that's very good news!
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Leto
Posts: 34
Joined: Sat May 12, 2012 9:06 am

Re: Dungeon Editor Progress

Post by Leto »

Any idea what
Remove "$wallset" support from dungeon objects
might be?
azidahaka
Posts: 91
Joined: Fri Apr 13, 2012 9:48 pm

Re: Dungeon Editor Progress

Post by azidahaka »

seems the biggest part of the work's already done! O_o
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montagneyaya
Posts: 103
Joined: Tue May 01, 2012 11:08 pm

Re: Dungeon Editor Progress

Post by montagneyaya »

Leto wrote:Any idea what
Remove "$wallset" support from dungeon objects
might be?
I think $wallset is the variable for select wall set environment (dungeon, prison, temple).
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Dungeon Editor Progress

Post by Darklord »

Which I guess may have to be removed to get it work with custom wall sets.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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