Mage Tank.

Talk about anything Legend of Grimrock 1 related here.
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Mage Tank.

Post by Darklord »

huldu wrote:My problem with the mage is that there is no recast function. That makes the mage very tedious and boring to play in the long run. Just clicking up the proper sequence make my eyes bleed.
Everyone feels differently, I personally enjoyed the spell casting system. Casting in combat for me was hectic but fun. :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Merethif
Posts: 274
Joined: Tue Apr 24, 2012 1:58 pm
Location: Poland

Re: Mage Tank.

Post by Merethif »

I've just finished game for a second time - this time featuring Mage Tank.
Image

Traits: Evasive and Natural Armour.

He ends up with:

Skills
Staff Defence: 42
Ice Magic: 16
Spellcraft: 8

Stats
Strength: 8
Dexterity: 16
Vitality: 12
Willpower: 20

As always, every my Mage is first and foremost a freezer and a light-maker. That's why I couldn't levelled up Staff Defence up to 50, but at 42 I've gained all this skill has to offer but this last bonus. Note that I wasn't able to level him up to 14th level so he ended up at 13th. He has read all three Tomes of Wisdom though.

Anyway his Health is pretty low (at least comparing to your Mages), but I haven't took Healthy as a Trait and I even didn't maxed out his Vitality. I should have definitely moved some points from Dexterity to Vitality.

Enchanting arrows may be fun for a while but because you have to pick them manually after every fight I've gave up pretty fast. I'm too lazy for such inconvenience, and all this searching amongst legionary shields was a real pain. Extra damage isn't worth it really.

Thanks for interesting character concept King Semos.
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King Semos
Posts: 123
Joined: Sun Apr 15, 2012 6:05 pm

Re: Mage Tank.

Post by King Semos »

Nicely done man.

Yeah, I gave all 3 tome of infinite wisdoms to my mage tanks as well. I also agree with the whole arrow enchanting lol.

I'm glad to see someone tried it out.
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pimpskinny
Posts: 40
Joined: Thu Apr 26, 2012 1:39 pm

Re: Mage Tank.

Post by pimpskinny »

I'm on Level 8-9 right now and I'm very happy with my Mage Tank. He seemed to get off to a slow start, but now with some proper outfitting and skills invested, he's hitting hard and taking punishment like a champ. I'm very happy that I tried this out. I really like the idea of an armored shaman or druid-type guy on the front line.

Image

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King Semos
Posts: 123
Joined: Sun Apr 15, 2012 6:05 pm

Re: Mage Tank.

Post by King Semos »

pimpskinny wrote:I'm on Level 8-9 right now and I'm very happy with my Mage Tank. He seemed to get off to a slow start, but now with some proper outfitting and skills invested, he's hitting hard and taking punishment like a champ. I'm very happy that I tried this out. I really like the idea of an armored shaman or druid-type guy on the front line.

Very nice. I like how you went Earth magic for Vitality. Every bit counts. Cool portraits for both of you btw.
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pimpskinny
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Joined: Thu Apr 26, 2012 1:39 pm

Re: Mage Tank.

Post by pimpskinny »

Thanks! Earth Magic + Shaman Staff = Pain.
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Mage Tank.

Post by Darklord »

Pimpskinny did you send Rainbird in solo or does he have a party to back him up?

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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pimpskinny
Posts: 40
Joined: Thu Apr 26, 2012 1:39 pm

Re: Mage Tank.

Post by pimpskinny »

Oh yea, Rainbird is in a full party. Minotaur Macer, Human Archer, and Human Pyromaniac. After I finish my first play-through I might try a solo or duo run.
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