Kthanid wrote:I don't play LoL either, but as I understand it nothing you pay for impacts the game in any functional way. People paying are doing so for aesthetic changes only and doing so either for that reason or to support the game. I completely agree with your stance that nothing someone pay's for should give them an advantage in the game for having spent more money. As I understand it LoL doesn't operate this way and neither do plenty of other games (I believe TF2 is probably another good example of this, but I haven't played it either).
Thels wrote:Didn't it eventually unlock more classes?
If not, then I'm probably mixing it up with HoN, in which case my apologies.
Kthanid wrote:If it did then I'm not aware of it (and if they did that I retract my statement regarding them doing it right). It was my understanding from conversations with friends that play it that their is no functional advantage from purchases in LoL, but I prepare to stand corrected if someone knows more about it.
From the LOL wikia:
"The Champion Rotation Schedule is the schedule of which champions are available to play for free (i.e., without needing to purchasing them with Riot Points or Influence Points)."
"Riot Points (formerly known as combat points earlier in the European server) are one of the two in-game currencies. They can be purchased with real money and are used to purchase things to add convenience, extra customization options, or to add diversity to the experience. Examples of things that can be purchased with Riot Points are champions, alternate champion skins, or boosts, which are modifiers that increase the rate at which you gain Influence Points or Summoner Experience Points. Apart from purchasing champions, which are also purchasable with Influence Points, Riot Points cannot be used to directly affect gameplay."
"Influence Points, or IP, are earned at the end of each game a player finishes. The amount of IP gained depends on the outcome of the game, the game type and the length of the match. Influence points can be used to permanently unlock champions, runes or additional runebook pages in the Riot Store."
Of course I have no idea how long it takes to gather enough IP, but it seems like a decent model. I wonder if it was always like this.