Darklord wrote:Kwibus wrote:Oh man I got lots of plans. Definately a dungeon that will be harder than the original ones regarding the fights.
Problem is I got lots of stuff to do and not enough time for all that stuff allready so I will probably never make a dungeon...
Fingers crossed that you do, sounds like a good challenge!
Daniel.
One of the ideas is a lvl with no doors or barriers, but only hallways that have multiple ways to reach your destination.(a bit of a maze) Barely any 2x2 possible, but a lot of side hallways and dead ends and plenty of mobs ofcourse which are all able to move where they want to go. So while backing you can end up with a mob in your back that reached you via another hallway.
Add 1 or 2 creature regenators in the mix. Except I haven't thought of a way to stop a party from just running in and trying to reach the end of the level asap without exploring the entire level. That's the handicap of no doors and barriers.
Ofcourse I could just put the stairs down behind a gate that needs 2 keys and the 2 keys are scattered across the level.
That would be just 1 lvl... and my bigger plan is a dungeon of atleast 14 lvls where a party can easily get about 80 skillpoints before reaching the end. Hmmm still got some work to do