Collective Suggestion Thread [Exp + Quiver + More to come!]

Talk about anything Legend of Grimrock 1 related here.
oodyboo
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Re: Collective Suggestion Thread [Exp + Quiver + More to com

Post by oodyboo »

rakenan wrote:Now, the part where experience is allocated to positions in the party instead of to characters, that probably is unintended behavior, a result of somebody not thinking through the code he was writing to address an unusual situation. Even this probably doesn't *NEED* a fix, but the case for it being a likely bug and extremely unreasonable behavior is much stronger with this one.
Agree that this is obviously a bug, and also agree that it is really very minor since moving characters around in combat is so uncommon and easy to workaround (throw a rock...). And the way the exp system works the impact is also minor - worst case the missing slot gets half exp. The fix should be easy, and I bet AH will get to it soon enough.
dnk
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Re: Collective Suggestion Thread [Exp + Quiver + More to com

Post by dnk »

rakenan wrote:
dnk wrote:the way it is now is so unreasonable, that i'm not sure if it's a bug and is going to be repaired, or if it's not a bug (but going to be repaired anyway :)...
the current system is not unreasonable at all,
then please explain the system to me.

from my point of view, if a novice cook is making a soup, and he does everything himself, he learns much more (gains much more experience), than if he would be making a soup with 3 other novice cooks, where one only cut the potatoes, another only added spices, another one prepared meat, and another one took care of the pot while on the stove. maybe a stupid example, but i can't see, how somebody could gain some amount of experience doing some work, and then gaining the same amount of experience when doing 4 times more work. please explain what is reasonable about that. thanks.
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Thels
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Re: Collective Suggestion Thread [Exp + Quiver + More to com

Post by Thels »

There are so many threads about the XP system and why it shouldn't be changed. Can we please keep it to those threads instead of filling every single suggestion thread with a discussion as to why the current XP system would be a bad thing?
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Encephalon
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Re: Collective Suggestion Thread [Exp + Quiver + More to com

Post by Encephalon »

dnk wrote:then please explain the system to me.

from my point of view, if a novice cook is making a soup, and he does everything himself, he learns much more (gains much more experience), than if he would be making a soup with 3 other novice cooks, where one only cut the potatoes, another only added spices, another one prepared meat, and another one took care of the pot while on the stove. maybe a stupid example, but i can't see, how somebody could gain some amount of experience doing some work, and then gaining the same amount of experience when doing 4 times more work. please explain what is reasonable about that. thanks.
I see your point whith the novice cooks, but it's not quite accurate. It would be more accurate to say all the novice cooks took part in the entire process of making the soup, thus all four cook learned the same things. At least that's how it works in LoG.
This may not feel entirely reasonable, as all XP would be divided among those participating on some other game system (like D&D). But keep in mind that the system used in LoG is brand new, as opposed to the D&D (as example) system which has been around for 30-40 years and has been modified and tweaked every now and then to improve it.
Almost Human are only four guys, and it's a limit to how much they can do. I'm sure they learned a lot in the process, and they keep an eye on the forums for suggestions. So perhaps a sequel will have a modified system for XP, among other things.
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oodyboo
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Re: Collective Suggestion Thread [Exp + Quiver + More to com

Post by oodyboo »

I think people have already made exp mods, you are free to use and modify those to your personal taste. Check the modding forum...

All these analogies are pointless, because real world experience is not quantitative, and there are not discrete levels.
seebs
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Re: Collective Suggestion Thread [Exp + Quiver + More to com

Post by seebs »

M.M wrote:Great idea to have one joint thread for suggestions. No need to have tousands of small ones.

For Your suggestions - with Exp you are trying to Fix what isn't broken. Keep it as it is there is no real problem in here.
How on earth do you people keep saying this?

The documented behavior is that you get credit for participation.

The reality is that characters do not get credit for participation, and that many kinds of participation do not count.
dnk
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Re: Collective Suggestion Thread [Exp + Quiver + More to com

Post by dnk »

Encephalon wrote: I see your point whith the novice cooks, but it's not quite accurate. It would be more accurate to say all the novice cooks took part in the entire process of making the soup, thus all four cook learned the same things.
makes some sense, but in my opinion,

1) watching someone else doing something is never the same thing as doing it yourself. watching will of course also teach you something, but not as much. if you have two swordsmen and one is practicing with a sword in his hand, and the other is just standing next to him watching, the one using his hands will absolutely learn more.

2) in our case (4 heroes), they don't learn the same thing. they are not learning how to kill some kind of enemy (otherwise we would get our exp points only for first few spiders, and then we would know how to kill them). they are learning to user their weapons and spells. and gain experience with weapons from using them. our heroes are participating in the process, but each of them is usually doing his own thing. my archer learns nearly nothing from watching my fighter use axe, or from watching my mage mumble some spells. he needs to use his weapon to learn. and if he kills somebody alone, he used the weapon more (and learned more), than if he did only 1/4 of the work.
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Brodie301
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Re: Collective Suggestion Thread [Exp + Quiver + More to com

Post by Brodie301 »

If you don't swap slots and participate you get the XP simple as that.
But if you do think about it like this, swap just the left slots around and participate with both then you can say the slot and the char got the XP.
I just don't see what the problem is here it is very very simple. Plus I don't understand the need for all this slot swapping. I'm on my third build and haven't swapped on any of them.
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dnk
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Re: Collective Suggestion Thread [Exp + Quiver + More to com

Post by dnk »

Brodie301 wrote:I just don't see what the problem is here
so just read what i written about. or if you don't mean theory, but practice, then problem is, that on one side, my stronger heroes doesn't get extra EXP for killing an enemy alone (sometimes in one hit) and on the other side, the rest of the heroes doesn't get the EXP point neither. it's not fair + it makes me (and i believe i'm not alone) reload everytime i kill some (for example) crowern by few hits and get into this situation, where all heroes get less exp than they deserve.
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Thels
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Re: Collective Suggestion Thread [Exp + Quiver + More to com

Post by Thels »

Brodie301 wrote:I just don't see what the problem is here
dnk wrote:so just read what i written about. or if you don't mean theory, but practice, then problem is, that on one side, my stronger heroes doesn't get extra EXP for killing an enemy alone (sometimes in one hit) and on the other side, the rest of the heroes doesn't get the EXP point neither. it's not fair + it makes me (and i believe i'm not alone) reload everytime i kill some (for example) crowern by few hits and get into this situation, where all heroes get less exp than they deserve.
Except that the game doesn't require everyone tagging every single mob. You're actually making the entire game harder upon yourself by trying to kill every single mob with every one of your characters, holding back on your most powerful attacks. If you would let it slip, and just work your way through, you'll have an easier time.

The XP system is not wrong, it's just different than what you're used to.
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