Where are the Elves?
Where are the Elves?
I noticed in the Beta walk thorugh that you can not create an elven character. is there a reason for that? Im kind of bummed out that there are no Elves to be played as.
- Jack Dandy
- Posts: 476
- Joined: Fri Mar 02, 2012 2:22 pm
- Location: Haifa, Israel
Re: Where are the Elves?
The species in Grimrock's world are humans, minotaur, lizardmen, and insectoids.
I think it's pretty refreshing take, after all the humans-dwarves-elves-orcs settings.
I think it's pretty refreshing take, after all the humans-dwarves-elves-orcs settings.
Re: Where are the Elves?
Because elfs are evil, miserable creatures who should be scrubbed from the world forever.
Freakin' elfs, man.
Freakin' elfs, man.
-
- Posts: 23
- Joined: Tue Mar 06, 2012 6:09 am
Re: Where are the Elves?
Glad there are none. I'm happy for every fantasy scenario that does without orcs, elves and other worn out Tolkien-inspired topoi. Hell, they've been a part of Dungeons & Dragons from the very beginning, but never in almost 3 decades have they been so annoyingly prominent as they are nowadays.
YOU NOW PROSSESS DRACULA'S RIB!
Re: Where are the Elves?
Eh, I've always been more partial to the "savage and intelligent isolationist" interpretation of elves rather than the "wisp-like/ethereal empty-headed frolic in the forest" version that most people seem think of.
Re: Where are the Elves?
"Intelligent isolationist" sounds like a bit of an oxymoron, no?
Re: Where are the Elves?
Depends upon who your neighbors are.Alaric wrote:"Intelligent isolationist" sounds like a bit of an oxymoron, no?
Re: Where are the Elves?
The Elves own the Grimrock prison system. You never see them. But they're there. If you let them be there, that is.dark wrote:I noticed in the Beta walk thorugh that you can not create an elven character. is there a reason for that? Im kind of bummed out that there are no Elves to be played as.
Re: Where are the Elves?
While I would, of course, like more races and classes, I agree that if limited to 4 different races, those 4 are good choices. Humans make a good base line, something you can compare everything to, and the others are familiar enough to not require an excessive amount of explanation, while still being different enough to make them feel fresh, in particular the insectoids (I'll make sure to have at least one in my first party!). And I do by the way understand why the devs are limiting the scope a bit, and not going all "Wizardry 8", properly balancing all the classes & races, and making sure that they all bring something interesting to the table is not all that easy, and even in many bigger budget games, you will often find some classes & races that are just pointless/won't be used unless you have plenty of character slots to play with, and all your bases are already covered.Jack Dandy wrote:The species in Grimrock's world are humans, minotaur, lizardmen, and insectoids.
I think it's pretty refreshing take, after all the humans-dwarves-elves-orcs settings.