Jack Dandy wrote:The species in Grimrock's world are humans, minotaur, lizardmen, and insectoids.
I think it's pretty refreshing take, after all the humans-dwarves-elves-orcs settings.
While I would, of course, like more races and classes, I agree that if limited to 4 different races, those 4 are good choices. Humans make a good base line, something you can compare everything to, and the others are familiar enough to not require an excessive amount of explanation, while still being different enough to make them feel fresh, in particular the insectoids (I'll make sure to have at least one in my first party!). And I do by the way understand why the devs are limiting the scope a bit, and not going all "Wizardry 8", properly balancing all the classes & races, and making sure that they all bring something interesting to the table is not all that easy, and even in many bigger budget games, you will often find some classes & races that are just pointless/won't be used unless you have plenty of character slots to play with, and all your bases are already covered.