I am on my second playthrough

This is the forum for helping you out if you're stuck or if you want to discuss the nitty gritty details of the dungeons within Mount Grimrock. Warning: forum contains spoilers!
M.M
Posts: 44
Joined: Sat Mar 31, 2012 4:12 pm

I am on my second playthrough

Post by M.M »

and i have two questions.
My one character is unarmed rogue. He does next to nothing in spite of arleady having Jab. Am i buildng it wrong, or is unarmad combat waste of points? And does it matter i have shield in one hand?

Second question: what exactly are the requirments for spells? First playthrough i had earth mage, with ice shard as support. Now i try to make air wizard or air/ice one,but in spite having invested a nice amount into the lores, i still can't use invisibility, icebolt or lightening bolt.
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Encephalon
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Location: Norway

Re: I am on my second playthrough

Post by Encephalon »

M.M wrote:Second question: what exactly are the requirments for spells? First playthrough i had earth mage, with ice shard as support. Now i try to make air wizard or air/ice one,but in spite having invested a nice amount into the lores, i still can't use invisibility, icebolt or lightening bolt.
I havent played any Unarmed characters myself so far, so I wouldn't know how it works. But as far as I have seen on other threads Unarmed should be good.

As for the spells; they have to be discovered. Either by finding a scroll which describes the rune or through experimentation.
You know you're screwed when the light at the end of the hallway is an onrushing ogre wielding a torch.
M.M
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Joined: Sat Mar 31, 2012 4:12 pm

Re: I am on my second playthrough

Post by M.M »

Sorry to say, but thats obvious. I remember rhe rune fro the first time.

What i ask is whatreqquirments i have to meet to cast the combination. Like howw much invested in skills (and which), which level etc.
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Encephalon
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Re: I am on my second playthrough

Post by Encephalon »

When you look at the different skills you will se at what levels you can discover a new spell. Undiscovered spells are market with "???", so once one of these becomes available you have room for a spell.

Skill requirement for the spells you mentioned:
SpoilerShow
Frost Bolt - Ice Magic 13
Lightning Bolt - Air Magic 14
Invisibility - Air Magic 19
You know you're screwed when the light at the end of the hallway is an onrushing ogre wielding a torch.
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Darklord
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Location: England

Re: I am on my second playthrough

Post by Darklord »

Moved to gameplay hints.

Daniel.
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\/4n!ll4 ][c3
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Re: I am on my second playthrough

Post by \/4n!ll4 ][c3 »

unarmed damage is all over the place, and until you get your character to about level 9, it more often than not stays pretty low, then out of no where you will start punching dudes for like, 50 damage. i dont get it either.

as far as spells, you dont have to have found the scrolls for the spells to be able to use them, you just have to have any given skill high enough to be able to use it. i seriously think every spell i used (when i still had a mage in my party) i figured out by clicking the runes until it said something of worth at the bottom or something happened. i know light and darkness i was casting at character level 2, but you dont find the darkness scroll until dungeon level 7.
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zalewapl
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Re: I am on my second playthrough

Post by zalewapl »

Unarmed is good. I made an unarmed headhunter minotaur fighter and she was hitting pretty hard.
Empyrean
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Re: I am on my second playthrough

Post by Empyrean »

Unarmed Combat is a great skill. The main advantage it has over other offensive skills is that it offers big defensive bonuses as well. It gives a total of +10 Dexterity and +20 Evasion (+40 evasion total, plus a ton of Fire/Shock resistance and Accuracy), and there's +7 worth of Strength bonuses in there too to help you carry stuff around and hit a little harder. It has quite a few health bonuses scattered in its progression too.

The damage per hit isn't fantastic most of the time, but you swing very fast and there are good perks that can really help. Fist Fighter gives +6 attack power when fighting unarmed. I recommend it. I don't suggest taking Dodge with an Unarmed Combat Rogue because Unarmed Combat has high level defensive bonuses (at 30 ranks and 42 ranks) that are really good, so trading those away for Light Armor or something probably hurts your survivability rather than helps it. My Dex-focused Rogue with 50 ranks in Unarmed Combat and the Lurker set was a very strong tank, and effectively immune to fire and shock damage thanks to her 29 Dexterity.

It doesn't matter that you have a shield in one hand. Unarmed Combat makes you a very strong evasion-tank, so giving them a good shield to boost evasion further is a good idea.

As for the spells, what do you mean by a "nice amount" exactly? Earth Mages get Poison Bolt earlier than the other elements get their respective bolt spells, although Poison Bolt is weaker.
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Sagagemini
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Re: I am on my second playthrough

Post by Sagagemini »

Unarmed is the strongest melee character in the game. Combine that with minotaur and the attack power coming from skulls you collect, you will have a doomtrain in your frontrow.

Even maxed sword+dismantler doesn't touch a maxed unarmed in terms of speed AND damage.

I would say for melee the top to worst would be:

Unarmed - awesome
Sword - great
Dagger - very good
Axe - bad
Maces - very bad


But overall damage throwing weapons are still superior to anything else.
Empyrean
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Re: I am on my second playthrough

Post by Empyrean »

Of course you're going to out-damage other skills if your Unarmed fighter is a Minotaur with skulls. That's not a fair comparison.

I had a party where one character had 50 Swords using the Sword of Nex and another had 50 Unarmed Combat. The swordsman out-damaged my Unarmed character by a fair margin, but didn't tank nearly as well. The double attack speed at 50 Swords increases your offense by a lot more than the level 50 Unarmed technique.
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