This was an approach I didn't quite was aware of. So what we have here: 3 different approaches for the same problem. In the end the game is far ahead its time, or should I say far behind? Old school speaking!!!Thels wrote:Greco wrote:the initial battle on level 6, which they took me really much time to win, which made me to reload again and againThels wrote:SpoilerShowWhen you step forward on the pressure plate that closes the door behind you, immediately step right, right and back. You should be able to make it before the spiders spawn and surround you. Then you have a wall on either side, and can pick the spiders off as they move up in front of you one after another. You can also back up further, and try to move around, as the hallway is huge, but be careful not to aggro the ogre!I didn't realize that was possible until after, and I probably wouldn't have done it anyhow. If it doesn't respawn endlessly, I clear it out. What I did was:Greco wrote:Exactrly what I meant when saying strategies. For example even for getting the last key on level 5 (to open the door to level 6) I found a strategy that avoided the whole fight, although I prefered not to follow it but rather fight to get the experience.SpoilerShowJust place an item on the niche before taking the key, so nothing happens (an indiana jones like solution)SpoilerShowPick up the gold key, then immediately put it back in again. That opens the monsters, but keeps the front door open. That way, you could lure the monsters one by one to the small hall in the front, and kill them off there.
RE: I've had it with this game
Re: RE: I've had it with this game
- EvoluZion3
- Posts: 76
- Joined: Sat Apr 14, 2012 11:20 pm
Re: RE: I've had it with this game
different genre I know, but this clip makes a very good point!:
http://www.youtube.com/watch?v=C4yIxUOWrtw
http://www.youtube.com/watch?v=C4yIxUOWrtw
- Radioman970
- Posts: 95
- Joined: Fri Mar 30, 2012 12:32 pm
- Location: it's getting dark here
Re: RE: I've had it with this game
subscribed
I'd take one of the four wooden clubs I was carrying and just bash open doors with it.
- if life were like Dungeon Master
I'd click FIREBALL much more on New Year's Eve
- if life were like Eye of the Beholder
- if life were like Dungeon Master
I'd click FIREBALL much more on New Year's Eve
- if life were like Eye of the Beholder
Re: RE: I've had it with this game
Well, I am pleased to report that the LoG devs have made it totally clear that they disagree -- they value feedback from players whether or not those players are already oldschool RPG fans.Sagagemini wrote:I think players like him should never give RPGs a try, jst stay in their FPS, cause when the damage to the brain is done, there is no turning back.
He wont be missed.
And frankly, what you say here is just plain untrue, and if I had a choice between an FPS player who's totally unclear on RPGs but willing to give it a try, and you, as members of a community? I'd take the FPS player who is capable of having an open mind.
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- Posts: 46
- Joined: Mon Apr 23, 2012 9:56 pm
- Location: Novato, CA - USA
Re: RE: I've had it with this game
Sooo true. Loved the ending to the other video that was done using Quake: "When I was your age, we rocket jumped all the way to school uphill, both ways ... in boiling lava!"EvoluZion3 wrote:different genre I know, but this clip makes a very good point!:
http://www.youtube.com/watch?v=C4yIxUOWrtw
I recently played through Dead Space & Dead Space 2 ($5 each on sale on steam, ty steam!). I thoroughly enjoyed both games (even with the mouse aim/look issues in DS1). However, I can't count the number of WTF moments I had because the game unexpectedly went into movie mode or the even more fun variant of unexpectedly coming out of movie mode so I could die before realizing it. Just let me play the F'ing game! I miss the pureness of the early FPSs: Doom2, Quake, HL1/2, Counter Strike(yeah, I know, its a glorified mod).
I've read through quite a few postings of proposed modifications people would like to see in the next version and I keep thinking to myself "that's the road that lead us to the dearth of true dungeon crawlers we have today": designs that detracted from the game play of the dungeon crawler in exchange for pretty bells and whistles.
- Jack Dandy
- Posts: 476
- Joined: Fri Mar 02, 2012 2:22 pm
- Location: Haifa, Israel
Re: RE: I've had it with this game
Definitely agree with you, Calli.
It's a slippery slope.
It's a slippery slope.
Re: RE: I've had it with this game
maybe this game should come with a 35+ rating
to the op i remember a game called future wars,where the button to press was a flag 1 pixel in size,i think everyone spent at least a day raging trying that.plus casting spells in DM made your index finger ache for 3 days,this is a breeze in comparison.
to the op i remember a game called future wars,where the button to press was a flag 1 pixel in size,i think everyone spent at least a day raging trying that.plus casting spells in DM made your index finger ache for 3 days,this is a breeze in comparison.
Re: RE: I've had it with this game
I was stuck for ages in Lands of Lore: Throne of Chaos because I hadn't really noted that one area in the Urban Mines where your party notices "it smells like gas." I think it wasn't until my 2nd or maybe even 3rd "playthrough" I really started thinking about this and figured out you had to cast a Fireball there to explode the wall.
The worst asshat moment I've had in a game was probably the teleporter-hiding illusory wall at the lighthouse in The Dark Queen of Krynn. It was horrible because normally in this game you would discover secret doors by activating a "search mode" and moving around. This "secret door" you would only find by attempting to walk into the wall, and there was no clue whatsoever to go by. I would never have discovered this if it hadn't been because of a guy I knew who was one of the early dudes on the Internet, who happened to have access to a guide on that same game. Still, I loved the Hell out of DQK and played it over and over and over.
The worst asshat moment I've had in a game was probably the teleporter-hiding illusory wall at the lighthouse in The Dark Queen of Krynn. It was horrible because normally in this game you would discover secret doors by activating a "search mode" and moving around. This "secret door" you would only find by attempting to walk into the wall, and there was no clue whatsoever to go by. I would never have discovered this if it hadn't been because of a guy I knew who was one of the early dudes on the Internet, who happened to have access to a guide on that same game. Still, I loved the Hell out of DQK and played it over and over and over.
Re: RE: I've had it with this game
I've never played this type of puzzle before, and the only ones I got stuck on were the torch shadow one, and the one where you have to put the 4 objects in the alcoves. And I probably gave up on the last one too quickly.g4merguy wrote:Yeah the moderation on these forums is pretty extreme, I think most of us can relate to the original poster...these puzzles cause lots of frustration and people vent on the forums about it...just let us discuss things
my goal with this game was to finish it without using the interwebz but after spending a LONG time trying to figure out the mages challenge I had no choice but to look it up. When I found out you needed to burn a charge of your firesword instead of actually using your MAGES spells I just about lost it. Sometimes you need to walk away and try again another time instead of boiling over like the OP did.
Re: RE: I've had it with this game
What has gotten me kind of torqued off is that there are so many timing puzzles in this game. It basically means that you have to have a certain kind of manual dexterity to solve the game.
I like RPG's but frankly the excess (IMHO) of timing puzzles, go this way and that way while figuring out the timing, is making this game seem more like an arcade game. Which is why I find the interface too clunky. I'm taking a break for a while and going back to a more forgiving game. It's not the "think it out" part as much as "while you are thinking it out, you have to make notes while executing careful keystrokes in rapid succession." And in several cases so far (I'm just starting level 5), you have to redo the timing puzzles if you want to keep using the same path.
People have mentioned EOB and DM, but I don't recall so many timing puzzles - then again, it was eons ago since I played them. Stonekeep was a favorite too.
I like RPG's but frankly the excess (IMHO) of timing puzzles, go this way and that way while figuring out the timing, is making this game seem more like an arcade game. Which is why I find the interface too clunky. I'm taking a break for a while and going back to a more forgiving game. It's not the "think it out" part as much as "while you are thinking it out, you have to make notes while executing careful keystrokes in rapid succession." And in several cases so far (I'm just starting level 5), you have to redo the timing puzzles if you want to keep using the same path.
People have mentioned EOB and DM, but I don't recall so many timing puzzles - then again, it was eons ago since I played them. Stonekeep was a favorite too.