elves in Grimrock

Talk about anything Legend of Grimrock 1 related here.
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Miles-McStyles
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Re: elves in Grimrock

Post by Miles-McStyles »

Again, that's just a rough draft of typical fantasy races I thought of. I could theorycraft the spread of stats of other races, too, assuming this setting has ratmen and other such beasties.

Also: +1 for ratmen

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Wizard of Makan
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Re: elves in Grimrock

Post by Wizard of Makan »

Nay to elves, dwarves, hobbitses and the rest of the yawnlings.

Yay to snailtaurs, ratmen, fish-harpies, scaly zebroids, undead half-possums and overweight glugnogs!
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Thels
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Re: elves in Grimrock

Post by Thels »

Your Dwarf has 42 attribute points, just like the Minotaur, only the Minotaur only has 1 skillpoint. Giving your Dwarf 3 skillpoints feels inherently broken to me. As a general rule of thumb, never give new/custom races/classes/skills/items/spells more points than existing ones, unless there's a good drawback. You might want to take a point away from Dwarves, especially Toughness. Starting with a 16 is just too good!

As for the Elf, his stats seem fine balance wise, until you actually let them have both "to hit" and "damage" based on Dexterity, meaning they doubledip from one stat they get boosted and get penalized in a stat they no longer have much use for. Now if you'd say Attack Power for ranged attacks...
Goffmog
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Re: elves in Grimrock

Post by Goffmog »

Wizard of Makan wrote:Nay to elves, dwarves, hobbitses and the rest of the yawnlings.

Yay to snailtaurs, ratmen, fish-harpies, scaly zebroids, undead half-possums and overweight glugnogs!
That's the best avatar I've ever seen anywhere, for anything, including Avatar the movie.
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Encephalon
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Re: elves in Grimrock

Post by Encephalon »

A big NO! to elves, dwarves, halflings, kenders and half-elves in The Northern Realms. I found it quite refreshing that the game had a rather unusual race setup in addition to the humans. If I want elves and dwarves I'd go play some AD&D-based or almost any other fantasy game instead.
You know you're screwed when the light at the end of the hallway is an onrushing ogre wielding a torch.
Dorateen
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Re: elves in Grimrock

Post by Dorateen »

Wizard of Makan wrote:Nay to elves, dwarves, hobbitses and the rest of the yawnlings.
The old that is strong does not wither.

Harumph!
Goffmog
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Re: elves in Grimrock

Post by Goffmog »

Dorateen wrote:
Wizard of Makan wrote:Nay to elves, dwarves, hobbitses and the rest of the yawnlings.
The old that is strong does not wither.

Harumph!
It just becomes a petrified shell of its former self.
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Zero
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Re: elves in Grimrock

Post by Zero »

No elves. No anime. None of that goofy weaboo shit. Not here. Not EVER.

Go play Skyrim or Second Life if you want to dress up dolls. Seriously.
Dorateen
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Re: elves in Grimrock

Post by Dorateen »

Goffmog wrote:
Dorateen wrote:
Wizard of Makan wrote:Nay to elves, dwarves, hobbitses and the rest of the yawnlings.
The old that is strong does not wither.

Harumph!
It just becomes a petrified shell of its former self.
Deep roots are not reached by the frost.

Harumph!
Ixnatifual

Re: elves in Grimrock

Post by Ixnatifual »

Rat-men characters would be nice-nice. Yeeeees.
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