[SPOILER] ALL MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and TOMES

This is the forum for helping you out if you're stuck or if you want to discuss the nitty gritty details of the dungeons within Mount Grimrock. Warning: forum contains spoilers!
Post Reply
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by PSY »

Draken wrote:Yes, my life wouldnt be complete without them. :lol:
I totally agree :) Haven't read them yet, though. Tough call ^^



PSY
https://psy-labs.com
Coders don't die, they just gosub without return
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by PSY »

Level 10 complete, including map.

SEE FIRST POST FOR INFOS AND MAP!

Secrets so far: 69/71
Treasures so far: 5/7
Toorum's Notes so far: 16/16
Iron Doors so far: 10/10

Have fun,
PSY
https://psy-labs.com
Coders don't die, they just gosub without return
User avatar
Zwork
Posts: 6
Joined: Fri Apr 20, 2012 9:16 am

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Zwork »

I have one suggestion for improvement: maybe you could add in brackets which of the secrets of a certain floor are only accessible from other floors, so one doesn't have to consult the map of the next level to be able to see how many secrets one effectively should have at the end of a floor. Or you could also make a record for how much one should have at the end of every floor, including the stuff from pitjumping. :)

Beside that, thanks for the work!!
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by PSY »

Zwork wrote:I have one suggestion for improvement: maybe you could add in brackets which of the secrets of a certain floor are only accessible from other floors, so one doesn't have to consult the map of the next level to be able to see how many secrets one effectively should have at the end of a floor. Or you could also make a record for how much one should have at the end of every floor, including the stuff from pitjumping. :)
Good point. Done. :mrgreen:

Zwork wrote:Beside that, thanks for the work!!
Pleasure 8-)
https://psy-labs.com
Coders don't die, they just gosub without return
Blublu
Posts: 5
Joined: Mon Apr 30, 2012 4:38 am

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Blublu »

Hey, these are really helpful. I'm currently going through the game again on hard, and want to make sure I don't miss anything this time. These are really useful! Just wanted to say thanks, and please do finish these! :P Please? :)
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by PSY »

Blublu wrote:Hey, these are really helpful. I'm currently going through the game again on hard, and want to make sure I don't miss anything this time. These are really useful! Just wanted to say thanks, and please do finish these! :P Please? :)
Thanks, and good luck on hard mode. Just finished on hard 5 minutes ago 8-)

MAJOR UPDATE!!!
All secrets, treasures, skulls, Toorum's notes, spell scrolls and tomes found!
All maps complete!

Have fun!
PSY
https://psy-labs.com
Coders don't die, they just gosub without return
oodyboo
Posts: 73
Joined: Thu Apr 19, 2012 3:21 pm

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by oodyboo »

You missed a spot on Level 5, reached by dropping in a pit from level 4.

Drop in one of the 3 pits after the teleport room puzzle, where you have to close all 3 pits to reach the iron key. (Pits are in bottom right quadrant of map 4)

I think there's just a monster and a potion ingredient down there.
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by PSY »

oodyboo wrote:You missed a spot on Level 5, reached by dropping in a pit from level 4.

Drop in one of the 3 pits after the teleport room puzzle, where you have to close all 3 pits to reach the iron key. (Pits are in bottom right quadrant of map 4)

I think there's just a monster and a potion ingredient down there.

Thanks for the tip! Updated the map. Found 2 Slime Bells down there.
https://psy-labs.com
Coders don't die, they just gosub without return
User avatar
Draken
Posts: 133
Joined: Fri Apr 13, 2012 4:56 pm

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Draken »

well, since you've found all stuff, there's no point on me for reporting in anymore :mrgreen:
thanks for helping me get down to level 10 with all secrets. now lets see if i can finish this monstrosity off.

Gormogogs are suprisingly easy on hard difficulty... that is if you manage to isolate them, which is fairly simple too.
User avatar
PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by PSY »

Draken wrote:well, since you've found all stuff, there's no point on me for reporting in anymore :mrgreen:
Right :D
Let me thank you for your contributions here. Very much appreciated!
Draken wrote:thanks for helping me get down to level 10 with all secrets. now lets see if i can finish this monstrosity off.
You're welcome. Give it hell :evil:
Draken wrote:Gormogogs are suprisingly easy on hard difficulty... that is if you manage to isolate them, which is fairly simple too.
True. I specialized in Ice. Evade - Freeze - Kill


PSY
https://psy-labs.com
Coders don't die, they just gosub without return
Post Reply