suggestion about damage indicator
suggestion about damage indicator
I hate when damage indicator cover half HP bar. That is just stupid because in fast fights like this one in fighter challenge, you can't see when your character has low HP and need heal.
My suggestion is to move indicator on character portrait.
My suggestion is to move indicator on character portrait.
Last edited by Huder on Fri Apr 27, 2012 1:15 am, edited 1 time in total.
Huder's Assets newest: Wooden Shield
Re: suggestion about damage indicator
I agree, it's a problem.
Re: suggestion about damage indicator
Good point, Huder
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- Posts: 12
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Re: suggestion about damage indicator
I find the damage indictor difficult to read sometimes, when killing an enemy. My 2cents: Make the font size adjustable.
and i agree about the other damage indicator. I really HATE that. I sincerely hope they patch it.
and i agree about the other damage indicator. I really HATE that. I sincerely hope they patch it.
Re: suggestion about damage indicator
Floating damages over monsters sometimes are confusing. Damage from poison could be green instead of white.
Huder's Assets newest: Wooden Shield
Re: suggestion about damage indicator
Some color coding on damages would be perfect. It works really well in other games, and does let you get a better sense of where you damage is coming from. It really helps you learn to fight better, I feel.Huder wrote:Floating damages over monsters sometimes are confusing. Damage from poison could be green instead of white.
Re: suggestion about damage indicator
I agree, the damage indicator should not obscure the health gauge.
Re: suggestion about damage indicator
ditto
love the game but this is PITA
love the game but this is PITA
Re: suggestion about damage indicator
Agreed. Kinda makes health potions as life savers useless, because when you finally get to see that one of your characters is now low on health, it's probably too late.
I'd place the damage indicator above the character's portrait instead.
I'd place the damage indicator above the character's portrait instead.
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- Posts: 1
- Joined: Fri May 04, 2012 3:30 pm
Re: suggestion about damage indicator
I'd like to see a colouring of a character's face or the box around a character become yellow under e.g. 25% health left, and red at 15%. This should give enough time to get a potion in..