Durgha wrote:I think negative Evasion scores could use a bit of clarification. Is zero the effective minimum, or does a negative score actually make a character easier to hit? It makes a significant difference between untrained armor being an inconvenience or an outright liability. I tried testing it, but the results were inconclusive at best.
As for enemy stats, they should be posted. Access to mob data is requisite for the dungeon editor to work, and releasing the info earlier would be beneficial to potential dungeon authors. Detailed notes on combat mechanics would also be useful to this end. I suspect modders have already data-mined the information anyway, so "officially" keeping it secret doesn't seem to benefit the community at all.
Should it all be posted in-game? I suppose that's debatable. I don't think it should be integrated directly into the combat UI since that would degrade immersion. Eventually a separate bestiary tab from the option menu would probably be a good idea, but for now a simple TXT file with the stats would suffice.
Exactly!
Reminds me of UFOpaedia for some reason >.<
Chiller wrote:Durgha wrote:It makes a significant difference between untrained armor being an inconvenience or an outright liability.
I wouldn't say it does, actually. With the possible exception of snails, mobs will hit you regardless if your evasion is 5 or -45. (5 being a normal evasion value for a back-row char, and -45 being the evasion after you dress them in heavy armor)
Dude your argument makes no sense, sorry.