EXP mod
Re: EXP mod
Whats the tweak? I am having trouble keeping my boys all even on their EXP. by now their totals are all messed up and I've have been looking for a way to make it so everyone stays on par.
Re: EXP mod
You have to have access to a debug console. Grab http://www.seebs.net/tmp/debug.lua, put that in your directory. Pop open the console, and:VR_Dragon wrote:Whats the tweak? I am having trouble keeping my boys all even on their EXP. by now their totals are all messed up and I've have been looking for a way to make it so everyone stays on par.
$ dofile('debug.lua')
$ d.share_exp()
You'd have to redo this every time you restart the program. It may cause crashes in some cases, it's not exactly sane.
Basically, what it does is intercept the Monster.die() function, and replace it with one which sets the 0xF bits in the monster's flags, which show that it was damaged by all four character slots. Only works for a given session.
- Udothebudo
- Posts: 1
- Joined: Thu Apr 26, 2012 1:16 pm
Re: EXP mod
Long time lurking, now registered.
@Seebs: The commands for EXP sharing work fine.
Now my question to the developers: Could you please patch this along with "Max HP at level up" into the game as optional features? Like in Icewind Dale, there was also an option to enable or disable this.
It is very time consuming to watch, which character hits which monster, only to see that two chars have gained only half experience.
Thank you for your prizeless support.
Udo.
@Seebs: The commands for EXP sharing work fine.
Now my question to the developers: Could you please patch this along with "Max HP at level up" into the game as optional features? Like in Icewind Dale, there was also an option to enable or disable this.
It is very time consuming to watch, which character hits which monster, only to see that two chars have gained only half experience.
Thank you for your prizeless support.
Udo.
Re: EXP mod
Totally, I want max health and energy points at level up OPTION too!Udothebudo wrote: Now my question to the developers: Could you please patch this along with "Max HP at level up" into the game as optional features? Like in Icewind Dale, there was also an option to enable or disable this.
It is very time consuming to watch, which character hits which monster, only to see that two chars have gained only half experience.
XP system needs bug fix and then changed to something sensible.
Re: EXP mod
Exp is not bugged or flawed, it is a design.
I will not be downloading any mods that change the exp division.
But that is my opinion That some share and some don't.
I will not be downloading any mods that change the exp division.
But that is my opinion That some share and some don't.
The FORCE is with me!!!
Re: EXP mod
LOLBrodie301 wrote:Exp is not bugged or flawed, it is a design.
I will not be downloading any mods that change the exp division.
But that is my opinion That some share and some don't.
XP system is bugged in that slots tag monsters instead of characters.
Try moving them around during combat.
Stop defending something out of loyalty without any proper arguments to back up your position.
(xp system is also flawed because its design encourages weird behaviors, go read a proper thread about it)
PS:
"I will not be downloading any mods that change the exp division. "
LOL Really? That's the most unreasonable thing I've read so far in the lame defense of LoG's perfection...
You guys really make this forum stink sometimes.
Re: EXP mod
This game is far from perfect. There are some certain things I would like to see added and or changed.
But the core mechanics is not one. So I will defend AH's design because thats what it is after all.
And calling the XP system flawed because it doesn't fit your play style is a you problem.
And it is a play style issue due to the fact that YOU are moving slots not the game.
I for one see no need to move the characters around, with that said maybe that's one thing they can change "fixed slots."
So lets change the core XP mechanic because YOU can't level all your characters at the same time or YOU have a mindset of how the XP division should be because that's how it is in game X, Y, or Z. Or I play a table game that its done this way or that.
It's the guys like YOU, that want a complete overhaul of AH's game that make the forums stink sir.
But the core mechanics is not one. So I will defend AH's design because thats what it is after all.
And calling the XP system flawed because it doesn't fit your play style is a you problem.
And it is a play style issue due to the fact that YOU are moving slots not the game.
I for one see no need to move the characters around, with that said maybe that's one thing they can change "fixed slots."
So lets change the core XP mechanic because YOU can't level all your characters at the same time or YOU have a mindset of how the XP division should be because that's how it is in game X, Y, or Z. Or I play a table game that its done this way or that.
It's the guys like YOU, that want a complete overhaul of AH's game that make the forums stink sir.
The FORCE is with me!!!
Re: EXP mod
Yo Brodie, these kids are just trolling. Wish I had realized it earlier myself.
Re: EXP mod
Be nice guys. No flame wars please.
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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- Posts: 10
- Joined: Sun Apr 22, 2012 12:33 pm
Re: EXP mod
This is assuming that you will be forced to download mods in this vain in a mandatory update to core LoG data, which will not happen.Brodie301 wrote:This game is far from perfect. There are some certain things I would like to see added and or changed.
But the core mechanics is not one. So I will defend AH's design because thats what it is after all.
You seem very negative for no reason against someone who has an opinion differing from yours. That's called being a fanboy.And calling the XP system flawed because it doesn't fit your play style is a you problem.
It is fairly obvious given the nature of this issue that at some point it became an oversight, and therefore is most likely unintended behavior. It is not fair to tell someone that they're in the wrong because they're not playing by the rules, when in fact this behavior is observable in normal gameplay.And it is a play style issue due to the fact that YOU are moving slots not the game.
Removing features after-market is something I can certainly see Sony doing, but not Almost Human.I for one see no need to move the characters around, with that said maybe that's one thing they can change "fixed slots."
Wow. Someone is mad.So lets change the core XP mechanic because YOU can't level all your characters at the same time or YOU have a mindset of how the XP division should be because that's how it is in game X, Y, or Z. Or I play a table game that its done this way or that.
I counteract this with a suggestion that it is people like you who claim everyone but you is wrong that make the forums stink. What excuse do you have to not try something out before calling it stupid?It's the guys like YOU, that want a complete overhaul of AH's game that make the forums stink sir.