Why is there No Quiver?

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affa
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Re: Why is there No Quiver?

Post by affa »

Crash wrote:
Germ wrote:quiver grab the next available arrow/missile item in the order they appear in your inventory.
Having the next arrow type in inventory automatically equip when the current ones were depleted would be effective at allowing a Rogue to keep fighting without interruption. I think that is what I would be looking for, and that implementation would make a quiver unnecessary. It would also be nice if the automatic pickup would work on the formerly enchanted arrows, even if they just went back into the pack, as I have seen discussed.
in most cases, you'll only be enchanting to one thing (say, fire). so, as soon as you cycle through once, you'll have all fire arrows after enchanting.

don't really see the need to cycle... unless enchantments 'stick', which is a recommendation i've made in another thread.
Silverwave
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Re: Why is there No Quiver?

Post by Silverwave »

Good idea for the quiver (and I also like the spellbook idea a lot).

Auto-picking not working because you have fire arrows equiped and once fired then become normal arrow is REALLY annoying. At the very least, the system should check up if a character as arrows in his inventory (not only in hands) and auto-pick them.
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Thels
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Re: Why is there No Quiver?

Post by Thels »

As said, when you hold a bow and plan on using it, you really do walk around with an arrow in your other hand. So if you have a bow and 10 arrows, you'd have the bow in one hand, one arrow in your other hand and 9 arrows in your quiver. For convenience sake, the 10 arrows are all displayed in your hand.

So as long as you use a single type of arrow, just like when using a single type of throwing weapon, this works fine, and any addition of a quiver would only make this more cumbersome.



It starts to become tricky when you have more than one type of arrow or throwing weapon. First, you have to manually drag the next type of ammo into your hand when you run out of the first type. Secondly, it will no longer automatically pick up the first type of ammo.

If this should be fixed (I'm not saying it should. Perhaps managing this is actually part of the game.), then I think the belt a la EoB would be the best idea. Add three belt sockets to each character sheet that can only hold ammunition (arrows, rocks, throwing weapons, bombs, etc...). When you expend the last ammunition in one of your hands, it'll automatically pick the ammunition in the leftmost belt socket and move that to your hand.

Of course the pickup mechanism needs to be altered slightly. For each ammo type it should store which character fired/threw this last, and if someone shoots an enhanced arrow/throwing weapon, it should also store this character for the unenhanced arrow/throwing weapon. Then, when the ammo is being picked up, it is stacked if that character still holds one of these, otherwise move into a free hand, or a free belt socket if both hands are full. If all belt sockets are also full, the item remains on the ground.



As for scrolls, it would be nice to have a container that had a lot of slots, but only scrolls and notes could be placed in it, like only empty flasks and herbs can be placed in that alchemy device.
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Krulz
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Re: Why is there No Quiver?

Post by Krulz »

Thels wrote:It starts to become tricky when you have more than one type of arrow or throwing weapon. First, you have to manually drag the next type of ammo into your hand when you run out of the first type. Secondly, it will no longer automatically pick up the first type of ammo.
Well, as soon as I get new arrows I shoot those first so the loose the "special" ability , after that they join my usual fire, or any other element you like.
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Thels
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Re: Why is there No Quiver?

Post by Thels »

Thels wrote:It starts to become tricky when you have more than one type of arrow or throwing weapon. First, you have to manually drag the next type of ammo into your hand when you run out of the first type. Secondly, it will no longer automatically pick up the first type of ammo.
Krulz wrote:Well, as soon as I get new arrows I shoot those first so the loose the "special" ability , after that they join my usual fire, or any other element you like.
I guess most people do it that way. But then you still have both Fire Enhanced arrows and basic arrows to deal with.

With Thrown Weapons it becomes more diverse.
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Krulz
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Re: Why is there No Quiver?

Post by Krulz »

Thels wrote:I guess most people do it that way. But then you still have both Fire Enhanced arrows and basic arrows to deal with.With Thrown Weapons it becomes more diverse.
Yeah You are right with Throw weapons, anyway for throw weapons should not be a quiver, and yes , also you are right you deal with "fire" and broad, I usually shoot all my fire and after that I enchant the whole stack again.
rakenan
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Re: Why is there No Quiver?

Post by rakenan »

Krulz wrote:
Thels wrote:I guess most people do it that way. But then you still have both Fire Enhanced arrows and basic arrows to deal with.With Thrown Weapons it becomes more diverse.
Yeah You are right with Throw weapons, anyway for throw weapons should not be a quiver, and yes , also you are right you deal with "fire" and broad, I usually shoot all my fire and after that I enchant the whole stack again.
I just stopped enchanting arrows and bolts. The +5 damage wasn't worth the hassle of auto pickup not working. Just another reason for my general disaffection with magic in this game.
Kostas
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Re: Why is there No Quiver?

Post by Kostas »

Quivers, good idea.
Hmm, when you equip a bow, your other hand should turn into your quiver icon allowing you to select ammo from any slot in it.
(you should also be able to open bags/pouches that you put in your hands and this would provide a thrower's quiver functionality in a way, maybe)
Quivers should have 2 or more slots, the better they are, magical quivers could even increase bow firing rate a little.
Arrows should stack to 20-30 max per slot, not unlimited like now.
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Encephalon
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Re: Why is there No Quiver?

Post by Encephalon »

Personally I don't see the need of a quiver. However, if there could be implemented some mechanics that would recognise arrows/bolts that had been fired by one of your characters (regardless if they were magical or not upon the time of fireing) and autopickup these, it would go a long way.

The same could go for stones, throwing knives, shurikens and throwing axes in case you throw them all before you can get a chance to retrieve them.
You know you're screwed when the light at the end of the hallway is an onrushing ogre wielding a torch.
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