Combat Log?
Combat Log?
Will there be a combat log? It would be nice to see how combat is resolved. I always like to know the formulas to maximize the potential of my characters.
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Re: Combat Log?
I'm joined to question...
Re: Combat Log?
Inquiring minds want to know...
Re: Combat Log?
The game does not have a combat log. I don't think it works that well with this genre...
Re: Combat Log?
and anyway, optimizing can be easily done by looking at the stats the game already shows. i.e, when you place a weapon in the character's hand in the inventory screen, the game shows the damage and accuracy of said weapon for said character.
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- resonansER
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Re: Combat Log?
All clear, thanks a lot!
Re: Combat Log?
The problem is that you do not know what exactly accuracy means. I guess, 11 accuracy will be better than 10 accuracy. But imagine the following situation. Your character has 10 attack power and 10 accuracy. You now find two items. The first one will provide +1 attack power, the second one will provide +1 accuracy. You now have to find an answer to the following question.Sol_HSA wrote:and anyway, optimizing can be easily done by looking at the stats the game already shows. i.e, when you place a weapon in the character's hand in the inventory screen, the game shows the damage and accuracy of said weapon for said character.
Is 11 attack power / 10 accuracy better than 10 attack power / 11 accuracy? Or in general is x attack power / y accuracy better than m attack power / n accuracy?
Without knowing the formula, how do you find the correct answer? You can only answer that question correctly, if one item is clearly superior, i.e. better in all stats. In any other case you can only randomly pick one of the items and keep your fingers crossed.
I really prefer to know the game mechanics, so I can choose what is best / suites my playstyle the most. Choices are what makes a game interesting. Please publish the game mechanics in some form. It doesn't have to be in the form of a combat log.
Re: Combat Log?
Gringalf wrote:The problem is that you do not know what exactly accuracy means. I guess, 11 accuracy will be better than 10 accuracy. But imagine the following situation. Your character has 10 attack power and 10 accuracy. You now find two items. The first one will provide +1 attack power, the second one will provide +1 accuracy. You now have to find an answer to the following question.Sol_HSA wrote:and anyway, optimizing can be easily done by looking at the stats the game already shows. i.e, when you place a weapon in the character's hand in the inventory screen, the game shows the damage and accuracy of said weapon for said character.
Is 11 attack power / 10 accuracy better than 10 attack power / 11 accuracy? Or in general is x attack power / y accuracy better than m attack power / n accuracy?
Without knowing the formula, how do you find the correct answer? You can only answer that question correctly, if one item is clearly superior, i.e. better in all stats. In any other case you can only randomly pick one of the items and keep your fingers crossed.
I really prefer to know the game mechanics, so I can choose what is best / suites my playstyle the most. Choices are what makes a game interesting. Please publish the game mechanics in some form. It doesn't have to be in the form of a combat log.
The simple answer is that depends on the character you want to wield it. If the character misses too much, they could probably use the buff to accuracy. If the character hits 90% of the time already, might as well give them a damage boost.
If the difference between the two is so small that you can't tell the difference after a few minutes of observation, then the correct answer is "insignificant".
Re: Combat Log?
butbutbutbut.. munchkin!jfunk wrote:If the difference between the two is so small that you can't tell the difference after a few minutes of observation, then the correct answer is "insignificant".
Reminder: moderators (green names) don't work for almost human. | http://iki.fi/sol/ - My schtuphh..
Re: Combat Log?
Without a proper "testing environment" you won't notice small differences. You have to hit the same monster a couple hundred times to get a halfway decent result, so you won't be able to do such a test in a real game. Also, little differences like 5% more damage output are hard to notice, but can make a huge difference at times. Ever survived an encounter with only a couple of hit points left?jfunk wrote:The simple answer is that depends on the character you want to wield it. If the character misses too much, they could probably use the buff to accuracy. If the character hits 90% of the time already, might as well give them a damage boost.
If the difference between the two is so small that you can't tell the difference after a few minutes of observation, then the correct answer is "insignificant".