Unarmed Rogue or Unarmed fighter?
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Unarmed Rogue or Unarmed fighter?
From what I've read on the forums, it's actually quite interesting to go all monk and have an unarmed first-row party member, that has nothing invested on anything but unarmed.
With this said, which would be better? An unarmed fighter or an unarmed rogue? Since you're not using any skills besides unarmed, I guess the decision would be mostly an aestetic one, right?
With this said, which would be better? An unarmed fighter or an unarmed rogue? Since you're not using any skills besides unarmed, I guess the decision would be mostly an aestetic one, right?
Re: Unarmed Rogue or Unarmed fighter?
Well more HP for Fighter, makes them a little tougher.
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Unarmed Rogue or Unarmed fighter?
Rogue can put 2 points in Dodge skill and get nice +5 Evasion bonus, which comes handy in first row.
Re: Unarmed Rogue or Unarmed fighter?
obsidian_razor wrote:From what I've read on the forums, it's actually quite interesting to go all monk and have an unarmed first-row party member, that has nothing invested on anything but unarmed.
With this said, which would be better? An unarmed fighter or an unarmed rogue? Since you're not using any skills besides unarmed, I guess the decision would be mostly an aestetic one, right?
SpoilerShow
I would prefer rogue. Put 1st two points into dodge for the evasion bonus, then all else into unarmed. You can use one of the books of "infinite wisdom" fairly early, and that will make things go even better. Wear the Lurker set.
The only reason that I can think of to go as unarmed fighter would be if you wanted to wear the light armor (chitin). In this case, 8 pts in armors would be needed, so I'd probably go with "skilled" as one of my traits. This is not as good a build as the unarmed rogue, but it frees up the Lurker set for another party member. All depends on your goals, I guess.
I don't think anyone is recommending ALL skill points in unarmed, but if that is really what you want, then fighter would probably be better because of higher starting health.
The only reason that I can think of to go as unarmed fighter would be if you wanted to wear the light armor (chitin). In this case, 8 pts in armors would be needed, so I'd probably go with "skilled" as one of my traits. This is not as good a build as the unarmed rogue, but it frees up the Lurker set for another party member. All depends on your goals, I guess.
I don't think anyone is recommending ALL skill points in unarmed, but if that is really what you want, then fighter would probably be better because of higher starting health.
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Re: Unarmed Rogue or Unarmed fighter?
I thoung you only had around 50 skill points... would not spend some, even if only a couple, on dodge, impair you to get that final cool unarmed power?
Re: Unarmed Rogue or Unarmed fighter?
Well it could delay it a level.
Daniel.
SpoilerShow
There are skill books in the game though that give you 5 extra skill points each, 3 in total I believe if you find them all
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Unarmed Rogue or Unarmed fighter?
I would recommend taking unarmed warrior over rogue. Warriors start with +15 health over rogues and I assume they keep getting more health in every level up. I can't exactly prove this but looking at my end-game (party level 13) save my vitality 14 warrior has 160 health whereas my vitality 18 minotaur rogue has only 140 health.
EDIT: I just realised I used my unarmed warrior who gets +40 health thanks to unarmed tree as comparison. So my point might be moot. /end edit
It is more beneficial to invest all points to unarmed to get those really good benefits sooner than split them among dodge and unarmed. My unarmed warrior does comparable damage to my maxed out sword warrior and has really solid evasion with lurkers set (84). He seems to be more survivable than said warrior with valor heavy armor set.
So save your skill-tomes to some other character. Unarmed warrior is very good even when you put just points to unarmed. If the natural level cap was a bit higher I might suggest going for rogue but for this dungeon my vote goes to the warrior.
EDIT: I just realised I used my unarmed warrior who gets +40 health thanks to unarmed tree as comparison. So my point might be moot. /end edit
It is more beneficial to invest all points to unarmed to get those really good benefits sooner than split them among dodge and unarmed. My unarmed warrior does comparable damage to my maxed out sword warrior and has really solid evasion with lurkers set (84). He seems to be more survivable than said warrior with valor heavy armor set.
So save your skill-tomes to some other character. Unarmed warrior is very good even when you put just points to unarmed. If the natural level cap was a bit higher I might suggest going for rogue but for this dungeon my vote goes to the warrior.
Last edited by Poomermon on Thu Apr 26, 2012 6:14 pm, edited 1 time in total.
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Re: Unarmed Rogue or Unarmed fighter?
Just finished a hard run. My unarmed fighter got to 50 skill right on the last level, hit for about 275 damage, which was kind of disappointing, especially given that he went down with 2-3 hits from an enemy. Should have gone tank up to heavy armor and a decent weapon ...
I imagine unarmed rogue + dodge will have the highest evasion possible once he gets up to lvl 20 or so...
I imagine unarmed rogue + dodge will have the highest evasion possible once he gets up to lvl 20 or so...
Re: Unarmed Rogue or Unarmed fighter?
Not true. Health/Energy per level is not based on class, only starting Health is.Poomermon wrote:Warriors start with +15 health over rogues and I assume they keep getting more health in every level up.
You gain 1-3 Health per level. Every 2 points of Vitality above 10/11 provides a +1 bonus. Every 2 points of Vitality below 10/11 provides a -1 penalty, but you always gain at least 1 Health per level.
To summarize:
Up to 7 Vitality: 1 Health per level.
8-9 Vitality: 1-2 Heath per level.
10-11 Vitality: 1-3 Health per level.
12-13 Vitality: 2-4 Health per level.
14-15 Vitality: 3-5 Health per level.
etc... etc...
+2 Vitality: +1 Health per level.
It's the exact same for Willpower and Energy.
Re: Unarmed Rogue or Unarmed fighter?
@Thels: Thanks for clearing that up. So it is only warriors +15 health difference compared to rogues ability to take better secondary skills (for which you might not have points for anyway).