As an idea it could be pretty cool to have a coop dungeon crawler (with two independently moving characters or parties) but at the very least it would need a separate set of levels designed around the multiplayer concept. Kinda like what they did in Portal 2.
In either case, retrofitting multiplayer to the existing game/code would be a pretty big undertaking.
antti wrote:As an idea it could be pretty cool to have a coop dungeon crawler (with two independently moving characters or parties) but at the very least it would need a separate set of levels designed around the multiplayer concept. Kinda like what they did in Portal 2.
In either case, retrofitting multiplayer to the existing game/code would be a pretty big undertaking.
Maybe something you devs can work on in future? As so long it have potential!
Thank you for giving answer and settle the matter!
a) Player One controls the party (much as in the single player game.)
b) Player Two controls the monsters, places traps, etc.
The players should not have any way to interact with each other, except by clicking on a "valiant battle-cry" button for Player One, and "sinister dungeon noise" button for Player Two. And they should only be able to do that every so often.
a) Player One controls the party (much as in the single player game.)
b) Player Two controls the monsters, places traps, etc.
The players should not have any way to interact with each other, except by clicking on a "valiant battle-cry" button for Player One, and "sinister dungeon noise" button for Player Two. And they should only be able to do that every so often.
Actually such an MP dungeon crawler has been announced recently, its published by Paradox Interactive (the game is called Dungeonland) Though i have to say that i find the idea great, but the game Paradox is publishing is to cartoonish IMHO...
There was a multiplayer dungeon crawler released in 1989.
It was called Bloodwych and was along the same lines as Dungeon Master, EoB and Grimrock. 90 Degree turning, heartbeat based enemy movement, traps and puzzles.
The multiplayer was split screen and each player controlled a group of 4 heroes chosen from Warriors, Adventurers, Wizards and Thieves.
It was quite an interesting experience, cooperative fun sometimes degenerating into PvP as a wayward fireball hit the other player.
Oh this is what I was hoping for in the future maybe...guess not many people played Shadow of Yserbius and the other games that were pretty much the first graphic mmos kinda over dial-up. http://en.wikipedia.org/wiki/Yserbius
Always had hours of fun playing those as a young lad on my first pc back in the day with other random people i'd meet on there.