Dungeon Editor Progress
- Flying Ace
- Posts: 17
- Joined: Sat Apr 21, 2012 9:07 pm
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Re: Dungeon Editor Progress
I just hope the editor will be rendered in 3d, and allow us to drag and drop in premade tiles/third party ones
"Oh just your average dungeon explorer and world saver yeah I get that a lot"
Daniel.
Daniel.
Re: Dungeon Editor Progress
3d eh? Well who knows, I'd be more than happy with a simple 2d interface myself. In fact I'd prefer 2d for base dungeon design, you can select your tileset with a dropdown maybe then click away.
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
- Flying Ace
- Posts: 17
- Joined: Sat Apr 21, 2012 9:07 pm
- Contact:
Re: Dungeon Editor Progress
Yeah I could see how that would work. It's just that every tile would need some way to be identified easily by icons and colors maybe?
"Oh just your average dungeon explorer and world saver yeah I get that a lot"
Daniel.
Daniel.
Re: Dungeon Editor Progress
I currently create Dungeons for D&D with maptools for online use, it's quite user friendly in the way it lets you click on the tile you want and drag it where you want. Here's an example image.
http://2.bp.blogspot.com/_HZCn_dcigr0/T ... Tool01.bmp
Maybe we could have something similar for LoG?
Daniel.
http://2.bp.blogspot.com/_HZCn_dcigr0/T ... Tool01.bmp
Maybe we could have something similar for LoG?
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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- Posts: 56
- Joined: Mon Apr 16, 2012 2:28 pm
Re: Dungeon Editor Progress
It has the flavor of the old Unlimited Adventures creation kit but modernized . But the FRUA had an option to see the process in a window while you were mapping inthe 2d screen. I thing it would be enough.Darklord wrote:I currently create Dungeons for D&D with maptools for online use, it's quite user friendly in the way it lets you click on the tile you want and drag it where you want. Here's an example image.
http://2.bp.blogspot.com/_HZCn_dcigr0/T ... Tool01.bmp
Maybe we could have something similar for LoG?
Daniel.
Because I guess mapping in 3d in a game like LoG can be more difficult than doing it in 2d.
- Flying Ace
- Posts: 17
- Joined: Sat Apr 21, 2012 9:07 pm
- Contact:
Re: Dungeon Editor Progress
Hey I see your point something similar to this for LoG would be fantastic!Darklord wrote:I currently create Dungeons for D&D with maptools for online use, it's quite user friendly in the way it lets you click on the tile you want and drag it where you want. Here's an example image.
http://2.bp.blogspot.com/_HZCn_dcigr0/T ... Tool01.bmp
Maybe we could have something similar for LoG?
Daniel.
"Oh just your average dungeon explorer and world saver yeah I get that a lot"
Daniel.
Daniel.
Re: Dungeon Editor Progress
Nice eh! LoG is a 2D game in the way that you can only go up/down at stairs so every level is independent and I really think it would suit a 2D editor well.
I have no idea what Almost Human is planning though.
Daniel.
I have no idea what Almost Human is planning though.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Dungeon Editor Progress
I'd like to change that though... And a 3D editing interface would make the prospect of that possible.Darklord wrote:Nice eh! LoG is a 2D game in the way that you can only go up/down at stairs so every level is independent and I really think it would suit a 2D editor well.
I have no idea what Almost Human is planning though.
Daniel.
Re: Dungeon Editor Progress
I'd be perfectly happy using a 2D editor, since the level design is effectively 2D. A preview mode would be handy, though, so you can make sure your own puzzles are solvable and such.
On another note, I can't believe they're moving this quickly on this. I'd have taken a few weeks off to go sit in a forest somewhere without electricity. So thanks, devs, for having the constitution to forge ahead, heedless of your own fatigue, to give the plebians what they crave!
Dev question: How much coding will we need to do to build a relatively simple dungeon, like on par with levels one and two?
On another note, I can't believe they're moving this quickly on this. I'd have taken a few weeks off to go sit in a forest somewhere without electricity. So thanks, devs, for having the constitution to forge ahead, heedless of your own fatigue, to give the plebians what they crave!
Dev question: How much coding will we need to do to build a relatively simple dungeon, like on par with levels one and two?
Re: Dungeon Editor Progress
I'd think that the engine makes it impossible. If I know anything about game engine design, limiting movement to one plane - and in a grid - gives the engine developer a chance to use many tricks that then make it impossible to support "free" 3D movement. I read somewhere in the AH blog that they have at least crafted some of their own line-of-sight algorithms specifically suited for the grid environment. So, I would hazard a guess that whatever will become of the level editor, it will still be grid based.Patch wrote:I'd like to change that though... And a 3D editing interface would make the prospect of that possible.Darklord wrote:Nice eh! LoG is a 2D game in the way that you can only go up/down at stairs so every level is independent and I really think it would suit a 2D editor well.