About to start on the game, and the perfectionist that I am, I like to compose at least a decent party. I'm a little surprised that there aren't any recent threads about the topic, considering all the character generation options you have. So can people advise if what I do here is good?
1) Classes. I would like to take one of each, so that's Fighter/Mage/Rogue/???. It makes sense to go with a 2nd Fighter on the front line.
2) Races. From what I gather reading through the various posts, Skill Points beat Attribute Points, so 4x Human seems the smartest option, or am I missing something here?
3) Attribute Points. Do these work retro-actively? If I boost Vitality to max at level 1, do I receive more HP overall than when I would max it out at a later level? (Do we even get to max it out later on?)
Fighters: I'm a bit at a loss here. I see Attack Power rise very slowly with Strength, while both Accuracy and Evasion skyrocket with Dexterity. Since they're the one up front and probably taking the most damage, despite side-stepping, I'm actually thinking about going 6 Dexterity, 4 Vitality for both of them.
Mage: Obviously, Willpower is very important for her, so I put 6 points in it, leaving 4 points in Vitality, considering her very poor base health.
Rogue: With no boost to Vitality her base health is as high as the Mage's fully boosted ones, so I left Vitality alone. Willpower seems like a Mage stat, so I left that alone as well. That makes me end up with 6 Dexterity, 4 Strength.
4) Skills & Traits.
I decided to give each of them the Skilled Trait. The three extra points seem quite worth it.
Fighter1: I'm not sure how limited the loot is, but from what I managed to gather it's not EoB1 goody bags. There's several pointers to unarmed, so I'm going to try having one of my Fighters be a brawler. I put all 7 points in Unarmed Combat, and gave her the Fist Fighter trait (unarmed +6 AP).
Fighter2: I put all 7 skill points into Swords for her, but noticed that her health is quite a little lower than Fighter1. Do unarmed fighters gain in survivability? Since she's on the front line as well, I gave her Healthy (+2 Vitality). Tough (+15 Health) gave her more Health, but I'm assuming that Healthy will catch up soon enough.
Mage: For now I put all 7 skill points into Ice, which gives me two spells it seems. I don't think I'm going to dabble into the other schools, though I should probably pick up Spellcraft. I went with Strong Mind as her Trait, again not as much Energy as Aura, but I'm assuming it'll catch up.
Rogue: I love bows, so I put all her skill points into Missile Weapons. I went with Aggressive (+4 AP), since that value seems difficult to boost.
Any comments on that initial set up? Any things I did obviously wrong?
Also, any advise on how to skill them up from there? Do my Fighters need to dabble into Armor and Acrobatics to survive? Does my Rogue need anything besides Missile Weapons if I want her as a pure archer? How much Spellcraft is welcome on my Mage?
All help is much appreciated. PS: I'm going to play this on Hard.