Disasterrific wrote:10 is fine I guess with a decent bit of combat and exposition but there's no defending 11. It has one truly brilliant idea at the beginning and that's it, just hack and slash through the rest of the bland rooms. 12 again had a bunch of cool ideas but missed out on being as truly devilish as it could have been - which is what that pedestal trap hints at. I understand that it's a matter of budget and time restraints, but the game does suffer for it and it's pretty evident.
Actually, if you check the maps, then 9 out of the 12 levels fill out the 32x32 grid completely, where only 1, 10 and 12 have lots of space open. I didn't find 11 really that bland. Of course, in comparison to EoB2, the entire EoB1 is pretty bland.
And yes, gearwise it wasn't all that well thought out. EoB1 never had sequels in mind, it seems, as you literally get filled out with awesome gear:
+5 Longsword
+4 Longsword
+5 Halbard
+2 Short Sword
10x +5 Dart
+5 Dagger
+4 Dagger
+3 Dagger
Ring of Wizardry 4+5
Robe of Protection +5
Shield +3
And more of those goodies. All of that was pretty much endgame gear, which you could pick up at the 1st part. EoB2 and EoB3 really couldn't add new, shinier gear without going really over the top. This made the game a lot easier if you carried your EoB1 party over.