Whisper wrote:What strategic about 2x2 dancing?\/4n!ll4 ][c3 wrote:character speccing does have very large, and very noticeable benefits in this game. could things have been done to make them more meaningful? yeah, absolutely, and i think balancing them would be a very welcomed change. but there are too many things about the game that have to be rebalanced to accommodate this, which would then make this a completely different game. it would turn it into a hack and slash dungeon crawler rather than a strategic dungeon crawler.
It is THE answer to anything in combat. And much more important then any choice you do for your party.
i never said it was a complicated strategy, but even the simplest of strategies is a strategy. and dancing around an enemy attempting to bait it arouond while your cooldowns refresh, attemting to get them to trigger their own by wasting an attack on thin air is much more of a strategy than standing there taking unnecessary hits.
what you just said is the equavalent to saying bobbing and weaving in boxing is not considered a strategy.
also, if you need to, you can continue to kite them around in circles while mixing up a healing potion in case on of your characters takes a massive hit, as is oft to happen when going against ogres and golems. or the wardens.
and if you think it is so much more important that how you choose to spend your spec points, go through the game without spending a single one and see how much of a difference it makes. you know, not gaining a single point of evade, no health, no strength or dex, or armor proficiency, weapon proficiency, any of that. see how difficult it is even to kill the spiders. doing 4 damage per attack every 4 seconds.