CPU a bit too slow to pass timed puzzle in old tunnels

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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: CPU a bit too slow to pass timed puzzle in old tunnels

Post by Darklord »

Hey guys I have collected timed puzzle tips from all over the forums and posted them here,

viewtopic.php?f=13&t=2055

Feel free to add any other ideas you have. :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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cryocore
Posts: 48
Joined: Fri Mar 30, 2012 2:08 pm

Re: CPU a bit too slow to pass timed puzzle in old tunnels

Post by cryocore »

tanelorn wrote:Well this ain't Modern Warfare 3... I figured I could play it. And I can, until I hit a timed puzzle.

Acer Travelmate 6292
That may be the case, but laptops are not designed for gaming and/or rendering 3D. So unless you have a gaming laptop any 3D game made in the last few years is seriously going to stress the hardware. LoG may not me MW3 as you put it, but I would say that looking at the engine and the processing effects that it would have a similar load. Dont let the style of game fool you when you're moving it is required to process a lot of info.

What are your specs? Seriously there may be a way to tweak the game or your PC for better performance.
tanelorn
Posts: 7
Joined: Wed Apr 18, 2012 8:05 pm

Re: CPU a bit too slow to pass timed puzzle in old tunnels

Post by tanelorn »

I do use GameBooster 3, and I have all the graphics options set to the lowest settings. The laptop is indeed challenged. It uses that rotten intel graphics card. I got 15fps in the hardware demo (I ran that before buying because lots of 3d games won't play at all as the Intel card doesn't do shaders). I figured for a game like this 15fps was fine. And it is, until you reach a timed puzzle.

NOTICE
I was able to get past this by following the saved-game suggestion and doing that section on a friend's computer. I'll have to see how the next timed puzzle goes...
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