Gah. Sorry guys. Totally didn't mean to. Link has been fixed.HaunterV wrote:Curunir wrote:You pasted a link to your "mod team" thread. Yet again, can't say if failing at using forum software or trolling.
I know .... But hey , I'll take it as a volunteer of services. I'm sure I won't run into problems too often, I plan on just level design and implementation of any community based mods I happen to like (new monsters, trap room designs, etc...). Naturally with credit given where credit is due.
Dungeon Editor Progress
Re: Dungeon Editor Progress
Re: Dungeon Editor Progress
*oooh - starting to read lua scripts tutorials *petri wrote:Hi!
I decided to start with the hardest part, the script editor. The plan is to integrate the script editor directly into the dungeon editor so implementing advanced puzzles should be a breeze (at least for those who know a little bit of Lua coding ).
Done:
- Initial planning
Work in progress:
- Script editor (50% done?)
and hehe usually if my boss asks me about the % done on a certain project its usually 80 % done - just a few *things* left to do like err the code behind
Re: Dungeon Editor Progress
Good choice deciding to use Lua. I've worked with it in garrysmod. It's easy to pick up if you have prior knowledge in other scripting languages.
Re: Dungeon Editor Progress
I am so lost
Wish I had persevered with ZDoom's ACS scripting, would have probably been useful now.
Wish I had persevered with ZDoom's ACS scripting, would have probably been useful now.
Re: Dungeon Editor Progress
Wait... You're the same Curunir from the Zdom fourms arent you? Small world.
Re: Dungeon Editor Progress
Haha, yeah, I am, actually!
Small world indeed!
[Edit] Hate to derail the thread but how do you even remember me? I haven’t posted there in ages. Drop me a PM if you want, so we don’t spam this dev topic. [/Edit]
Small world indeed!
[Edit] Hate to derail the thread but how do you even remember me? I haven’t posted there in ages. Drop me a PM if you want, so we don’t spam this dev topic. [/Edit]
Re: Dungeon Editor Progress
Can and did do.
On topic though, can't wait for this thing to come out so I can learn it. Though I should finish the game first... Slowed down significantly by getting back into Arma II and Sniper Elite V2s impending release.
On topic though, can't wait for this thing to come out so I can learn it. Though I should finish the game first... Slowed down significantly by getting back into Arma II and Sniper Elite V2s impending release.
Re: Dungeon Editor Progress
Sorry if it has been already pointed out: I suppose you already have some sort of dev editor. Which are the reasons why you build a new editor from scratch and don't release a modified version (more user friendly?) of it?
Just guessing.
Just guessing.
Re: Dungeon Editor Progress
That's a good question. We actually don't have a level editor at all. All levels have been coded in a text editortheruler wrote:Sorry if it has been already pointed out: I suppose you already have some sort of dev editor. Which are the reasons why you build a new editor from scratch and don't release a modified version (more user friendly?) of it?
Just guessing.
We hope that the dungeon editor will be much easier to use (than editing Lua files directly) and also helps us in the development of expansions/DLCs/sequels/whatever we'll end up doing in the future.
Re: Dungeon Editor Progress
petri wrote: We actually don't have a level editor at all. All levels have been coded in a text editor
You have all my respect guys.
That's what you'd expect from thight deadlines. Leveleditors are for sissies! Oh, wait, like I am!