There is always a way to improve:
http://www.youtube.com/watch?v=ihj-wDJ3 ... creen&NR=1
Hardcore mode and difficulty levels
Re: Hardcore mode and difficulty levels
Permadeath would only be difficult if you limited the ability to save. I think if you were to watch my playthrough, counting only saved time I only had 2 deaths (fighter's and cube). A more challenging mode that limits the ability to save and has permanent death would be pretty cool, though.petri wrote:We have three difficulty settings that scale monster behavior in combat. On top of that there's old school mode which disables the auto map. We are also considering adding the permadeath option in a game update at some point but completing the game with this option would be very, very, VERY difficult I believe.
Re: Hardcore mode and difficulty levels
I probly wouldnt do the perma death run b/c
SpoilerShow
I would know the boss battle would come down to luck with the way the enemies come after you.
Re: Hardcore mode and difficulty levels
A mod that:
refills all levels with monster-respawns after some time
+ a little clever placed 'bring-object-to-some-levels-above-to-'get-on'-further-down puzzles' from time to time
+ resurrection only possible at special altar-crystal in
+ only allows auto-save at crystals
refills all levels with monster-respawns after some time
+ a little clever placed 'bring-object-to-some-levels-above-to-'get-on'-further-down puzzles' from time to time
+ resurrection only possible at special altar-crystal in
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secret chamber of starting room
Re: Hardcore mode and difficulty levels
Someone who knows the dungeon and monster layout completely from memory and has a lot of experience with the game on all other modes might want to attempt Permadeath. From how much the game forces the individual to explore and search, memorizing the entire layouts of the floors isn't that hard for someone who loves to play that way.