[SPOILERS] developers. please improve balance of the weapons

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myav
Posts: 5
Joined: Mon Apr 23, 2012 8:51 am

[SPOILERS] developers. please improve balance of the weapons

Post by myav »

my first message was changed after post of MushaConvoy

I passed all game, found 65\71 secrets, and I shocked after final result of the found weapons here...

A lot of swords drops... I found new sword or some swords in each (or through one) new level of the mountain. Fiery swords, the legendary swords, super sharp swords. I found a big variety of swords on all game.

But why with such wide drops of swords, such poor and pity drops of other weapons?

And:

only 1 type of sling and arbalet
only 2 types of bows

Why you put the poor weapons on 8-9-10 levels of the mountain? Kinds of weapons... which we ALREADY found at 1-2-3 levels of the mountain. And most from them are - swords. Please, replace them, I beg you... Make balance of the weapons in game.

My party skills was:

the fighter => an axe
two rogues => daggers and the shooting weapons

And was very disappointingly all game for me... to see constantly and only swords anywere and not change my axe every 4-5 levels and not change my arbalet and daggers - all game (after level 4 of the mountain)

P.S.: I not want to create new topic with my small beg for toorum. Please, make this person - playable. When we start new game only with him, monsters are not weaker and their number is not decreased, I have checked this.

Impossible to win with toorum against 3 very quick spiders and ogre in the prison or alone against 15 mushroms in the room where are no narrow corridors and is impossible to hide himself (if you remember this place).

I suggest to increase his receiving experience in 3 times. Example: when party kill snail all members receive 60 experience, total - 240. Why toorum receive 60 experience too ? He is alone, and all experience must be his.

Very hard to fight alone. Toorum can't learn shooting skill, so - always to run back and to shoot with big damage, he can't too. And he should enter in the melee fight. And we all know, how hard to win alone in the melee fighting, when number of enemies 2 or 3 and we can't always to move back and to avoid melee blows of the enemy.

The increase in receiving experience - will strongly raise the fun from game by the toorum and we will receive the chance to reach caverns only with him ;) . But now, while he receive such poor experience, it is impossible. Because, at level 5 of the mountain he will have only 30 skillpoints + 5 from books, with such number - impossible to reach good damage and defence and to win alone in the crabs (as example).
Last edited by myav on Mon Apr 23, 2012 12:49 pm, edited 6 times in total.
MushaConvoy
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Joined: Mon Apr 16, 2012 2:29 am

Re: developers... please improve balance of the weapons in g

Post by MushaConvoy »

You're wrong on the daggers, there is knife, dagger, fist dagger, poison dagger and assassin dagger (5)

There are 6 swords (machete, long sword, cutlass, fire, nex, dismantler), and arguably the best due to the attack speed.

There are also 6 types of mace (cudgel, koffer, flail, warhammer, ogre, icefall), while great in damage lack speed.

Axes only get 4 types (hand, battle, norja, ancient), but fit in as a mix between the two.

I certainly found more sword drops than any other, making it hard if you had two characters focused on Axe. I didn't expect to wait so long to be able to make use of the missile skill though, but for the damage its a fair trade off. There are two short bows, two crosbows, plus the enhanced bow later on.
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sapientCrow
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Re: developers... please improve balance of the weapons in g

Post by sapientCrow »

I too found more sword drops and missed out on the ultimate axe I believe. I had pumped all points into axes and was not happy when I found nex and dismantler.
I am going swords next.
More items and stuff is something to look forward to in mods and expansions.
I am looking forward to what the tools are like and to see what the community brings to the table as they are released.
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Darklord
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Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: developers... please improve balance of the weapons in g

Post by Darklord »

I went Axes, I did not find The sword of Nex, but I did find the Ancient Axe, it was awesome! :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
myav
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Joined: Mon Apr 23, 2012 8:51 am

Re: [SPOILERS] developers. please improve balance of the wea

Post by myav »

You both miss that I tell not about power of weapons.

I speak about a variety of the weapons. That game has droped swords in 2 times more than droped axes and maces together taken.

When player play with axe skill and NOT change his axe in this level.. he not change his axe in the next level too, and not change his axe in the next level again.. But see on each level - new sword, it is realy boring...

And I suggest to replace very weak kinds of weapons in the late stage of the game (which we already have in both fighters or rogues and not need to find more) on new maces, slingers, arbalets, axes.

Only 1 kind of slinger and arbalets.. only 2 kinds of daggers and bows but a lot of swords ))

I'm not talking about mods. I suggest to include this in the main game. Any players will not be against this replacing, which not change power of party but will increase variety of the weapons.

And not needed to add new secret places or other places. Game already have a lot of free places or places with not needed weapons which all party already have.
Last edited by myav on Mon Apr 23, 2012 11:52 am, edited 6 times in total.
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Darklord
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Re: [SPOILERS] developers. please improve balance of the wea

Post by Darklord »

Hey Myav,

It's a fair point.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Jordan
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Joined: Fri Apr 13, 2012 10:52 pm

Re: [SPOILERS] developers. please improve balance of the wea

Post by Jordan »

I played through the game twice now and I've found just enough weapons/upgrades to keep it interesting. I wouldn't wan't to see dozens upon dozens of weapons scattered everywhere but a few extra wouldn't be out of place. Having the types of weapons found roughly balanced in number wouldn't be unwelcome although I think currently their stats make up for that in some way.
myav
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Joined: Mon Apr 23, 2012 8:51 am

Re: developers... please improve balance of the weapons in g

Post by myav »

MushaConvoy wrote:There are two short bows, two crosbows, plus the enhanced bow later on.
And only 1 sling.

Developers, please add +1 type of sling/bow/arbalet and put them in the main game. They can be weak... But this difference will be in 5 times better, than 5 identical sword drops.
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gasgas
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Re: [SPOILERS] developers. please improve balance of the wea

Post by gasgas »

Unfortunately I am finding it very hard or very boring to fight with toorum (hard mode), it's sad because I've started to find it fun, but then I met those high hp slimes, and it was just boring.
myav
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Joined: Mon Apr 23, 2012 8:51 am

Re: [SPOILERS] developers. please improve balance of the wea

Post by myav »

gasgas wrote:Unfortunately I am finding it very hard or very boring to fight with toorum (hard mode), it's sad because I've started to find it fun, but then I met those high hp slimes, and it was just boring.
I completely agree. First 2 levels of the mountain with toorum - fun, but later ..... He is too weak (( that to be tank\damage\mage\archer in one person. Slimes is not good example.. True boring you will receive when will try to kill crab :) only with toorum.

But with increased experience receiving he will receive +15 skill points from additional levels and he will be more playable as solo player.
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