1varangian wrote:
The suggestion is to add a delay between clicking to attack and actually landing the attack. Before the attack, not a cooldown. So you would have to stay in the square longer for the mobs to get a chance to counterattack.
That is actually better than what I was thinking... this means you can still run past something, but if you want to land a blow you are mini-paused. You effectively control how slow you are by your actions.
With this method there is no way to avoid the large creatures though unless you always approach from behind, which is a problem. I think you still need to be able to eat/dodge a blow from an ogre or whatever while landing one. For this to work the hits from the ogre/creature would have to start at reduced damage and increase in intensity the longer you stood in the same square.
This could work even if there was no creature (he snuck up on you), you take full damage because you were in the square for more than a second or two.