I hope I didn't miss some similar thread...
As title suggest, this topic is to ask what are you planning for the next months, both with (eventual) post-release support for LoG or for other projects.
Honestly, I loved your first game and I can't wait to see what are you going to work on, after.
Given that I would happy with some "more of the same" (like one or two extra dungeons), something different (for genre, scope or scale) would probably be even more exciting.
So, once again, what's next for you? What are you guys planning?
So, Almost Human, what's next?
- Disasterrific
- Posts: 212
- Joined: Sun Mar 04, 2012 6:47 pm
Re: So, Almost Human, what's next?
Definitely would like to know. I would imagine that they're concentrating their resources on this release for the first month at least, making sure that it keeps selling well and staying visible. The game is kind of short at the very end of the day so people are probably finished or getting toward the end by this point. Making an announcement too soon might undermine their push for this release too so we'll probably have to wait a while before we hear anything, and they like to keep a surprise up their sleeves so they might spring something on us in a month or so...
Anyway, random speculation on what they're doing next:
- editor, I imagine this is a big priority
- new dungeon with new tilesets, enemies and puzzles
- grimrock 1.5, not necessarily a sequel but something expanding core gameplay mechanics, fleshing out the spells and skill trees
Anyway, random speculation on what they're doing next:
- editor, I imagine this is a big priority
- new dungeon with new tilesets, enemies and puzzles
- grimrock 1.5, not necessarily a sequel but something expanding core gameplay mechanics, fleshing out the spells and skill trees
- Tuco Benedicto
- Posts: 7
- Joined: Tue Mar 27, 2012 11:38 pm
Re: So, Almost Human, what's next?
Well, just to be clear I'm not really asking them to go into details.
But I would surely appreciate some general hint about what they are planning, yes.
But I would surely appreciate some general hint about what they are planning, yes.
Re: So, Almost Human, what's next?
Next up is modding.
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: So, Almost Human, what's next?
Wow guys, give them a little time to spend some of their money on all the bits, bobs and gadgets they have been only dreaming of for the last 12 months.
Dungeon Legend about the Master of Grimrock
- Sir_Veillance
- Posts: 28
- Joined: Sun Apr 22, 2012 8:08 pm
- Location: Somewhere in Grimrock
Re: So, Almost Human, what's next?
I don't know what they're planning next, but I can sure tell you that I can't wait for the level editor!
I fall down pits, therefore, I am.
Re: So, Almost Human, what's next?
I'm guessing myself another patch followed by the editor. I wonder if balance is gonna end up a concern for the patches or if the core mechanics and statistics are already set in stone?
Doing something about Mino rouges being uncharacteristically good might be a good balance change. Since simply put, it does fly in the face of how you expect that class to work.
Doing something about Mino rouges being uncharacteristically good might be a good balance change. Since simply put, it does fly in the face of how you expect that class to work.