Is negative evasion worse than zero evasion?
Is negative evasion worse than zero evasion?
Since I have an evasion based front line, I haven't found any uses of my heavy armour, so I figures out I would put it on my Minotaur archer instead. He already had 0 evasion, so I assumed he would always get hit, but could need some extra protection for those few times he takes some damage. This brought his evasion down to -40 since he has no armour proficiencies. Does anyone know if there is any penalty of having negative evasion? Otherwise it seems like a good idea to put heavy armour on back row archers and possibly mages as long as they're not encumbered and you don't have other armour pieces with beneficial magical bonuses.
Re: Is negative evasion worse than zero evasion?
The penalty is you're more likely to get hit.
Re: Is negative evasion worse than zero evasion?
I imagine zero evasion is probably in the middle of the chance to get hit table ( zero added or subtacted from roll )..with no modifiers either way. Its a dice based system most likely, so negative modifiers will start adding penalties to the dices roll to hit, and positive evasion will add modifiers that make you less likely to get hit. Just like D&D which uses dexterity I believe.
Evasion that is very positive will mean you will rarely get hit, and very negative evasion will mean you almost always get hit.
Evasion that is very positive will mean you will rarely get hit, and very negative evasion will mean you almost always get hit.
Re: Is negative evasion worse than zero evasion?
That makes sense. However, if the enemy already have 80%-100% chance to hit me, I guess it would be a good trade off to sacrifice all evasion to gain protection instead. So I guess the question would be if there is a significant difference between 0 and -40 evasion in the later stages of the game.
Re: Is negative evasion worse than zero evasion?
Hmm.UknowsI wrote:That makes sense. However, if the enemy already have 80%-100% chance to hit me, I guess it would be a good trade off to sacrifice all evasion to gain protection instead. So I guess the question would be if there is a significant difference between 0 and -40 evasion in the later stages of the game.
It does look like it matters some. My test case was a spider attacking a party where one player had -44 evasion and the other had 0. Felt like the guy with -44 was taking more hits, but I don't have a way to tell which of them was being attacked.
Re: Is negative evasion worse than zero evasion?
I'd like to know also. To me, having zero evasion means that you would be unable to evade anything at all. So, if that is the case, would a negative evasion score have any effect?
Re: Is negative evasion worse than zero evasion?
I would assume that negation 0 means an unmodified evasion roll for the attack. A negative number would give the opponent better chances.
Re: Is negative evasion worse than zero evasion?
Well you could think of it as 0 being a normal person, a negative would be that person wearing really heavy armour and moving really slowly, hence you are even more likely to be hit.
I'm not sure if this is the case in game or not.
Daniel.
I'm not sure if this is the case in game or not.
Daniel.
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Re: Is negative evasion worse than zero evasion?
It would be kinda neat if negative evasion made arrows and other projectile weapons gravitate towards you. Think of it as a magnet of pain.
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