What is TexMod?
TexMod is an utility to find, save and modify textures in Direct3D 9 applications.
TexMod is replacing textures, which DirectX application is using with textures which are in .tpf format file. This application doesnt replace files in grimrock.dat, it is replacing textures in memory, which app will be using. And we dont need original files, with this tool is making preparations we can download textures from memory to editable files types like BMP, PNG or JPG.
The large part of developers, like Bioware (Dragon Age Series, Mass Effect Series) or ArenaNet (Guild Wars Series) is apreciating this tool and dont make problems by using that application.
It can be easier and we can make texture packs for this game without knowing how game works. All we need to use texture mod is TexMod and .tpf file with our new texture pack.
I make small test:
Gues what?! IT WORKS! Replaced Portraits (which will be in new version of LoG) and menu gui without a problem.
What i need to do to load texture mod?
At first you must download TexMod from here : http://www.fileplanet.com/205418/200000 ... xmod-v0.9b and download .tpf file with texture mod (now im trying to make something cool).
Choose "Package Mode" menu.
Then run TexMod and select executable of target application (grimrock.exe), choose mod in below menu and just press run. Its easier than editing grimrock.dat right?
What i need to do to create texture mod?
Run TexMod and click on "Logging Mode" menu, configure it what you like (i use F2 as "Log with" button) and run the game same, as loading texture mod. Now you have in corner selected texture. The largest part of texture is even in menu, you can chancge selected texture by -/+ buttons and save on disk by your "Log with" key. TexMod is making .log automatically, so if you have all textures you want save, just create new one with same size by editing saved image files.
If you have all textures which you want to attach to game, choose "Package Build" option. There chose your .log file from folder, where your textures are, write comment and author and build. Congratulations! You made texture pack for this game!
And is posting this texture mods legally? I asked and i get answer :
So just do it! Make new textures, maybe darker Grimrock dungeon, or ponies on walls?! You can do everything now!antti wrote:Yeah, this seems like a valid approach for modifying textures.Hello again, i think a have compromise, which will grants permission for modding for us, and game safety for you.
This is post about what im thinking :
Hello, as you know we we cant now attach original or modified files from grimrock.dat, which is necessary to post graphic mods for this game. I have an idea. Cause Legend of Grimrock is DirectX 9.x game, we can use TexMod.
What is TexMod?
TexMod is an utility to find, save and modify textures in Direct3D 9 applications.
TexMod is replacing textures, which DirectX application is using with textures, which he has in .tpf formar file. This application doesnt replace files in grimrock.dat, it is replacing textures in memory, which app will be using. And we dont need original files, we need only file structure in memory, which is well known, this tool is making preparations.
The most part of developers, like bioware is apreciating this tool and dont make problems by using that application.
It can be easier and we can make texture packs for this game without knowing how game works.
I cant now test it, but at home i will try to change textures in game by this tool and post my results.
What do you think about it?
Regards,
bushido
PS. There are some invalid textures in game, if you load it, game will crash. Propably one group of textures. So dont panic if LoG just crash when you look at some textures.
EDIT :: Sorry if someone doesnt like my english, i make mistakes, but I'm better and better with it.