New monsters and other stuff to put in the custom levels

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
dufake
Posts: 4
Joined: Wed Apr 18, 2012 4:17 am

Re: New monsters and other stuff to put in the custom levels

Post by dufake »

Personally I hope to see some tweak enemies for more challenges.
Something like Armored Ogre, Sword Undead, Unarmed Uggardian, Invisible Assassin(which requires no animation and model at all)
User avatar
Filipsan
Posts: 84
Joined: Fri Mar 16, 2012 10:18 am

Re: New monsters and other stuff to put in the custom levels

Post by Filipsan »

Oh, i would love to see Hydralisks :D
User avatar
pulpum
Posts: 155
Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

Re: New monsters and other stuff to put in the custom levels

Post by pulpum »

goblins!

mummy!

hobgoblins!

orks!


with green skin people, we can easily imagine a new dungeon...


a dragon!


I want a dragon! maybe a little one... but a dragon! :P
ad&d / ff / d&d
User avatar
Dragonkin
Posts: 31
Joined: Thu Apr 12, 2012 8:02 am
Location: Norway, south of oslo but north of kristiansand.

Re: New monsters and other stuff to put in the custom levels

Post by Dragonkin »

pulpum wrote:goblins!

mummy!

hobgoblins!

orks!


with green skin people, we can easily imagine a new dungeon...


a dragon!


I want a dragon! maybe a little one... but a dragon! :P
Yes dragons will come if this team come together, though they will be small but numerous.
Baby dragons in a sense. :twisted:
When all the world is overcharged with inhabitants, then the last remedy of all is war,
Which will provideth for every man, by victory or death. -Thomas Hobbes
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: New monsters and other stuff to put in the custom levels

Post by Darklord »

Mmm Dragons... :P

I also would like a Behol... I mean Wizards Eye! ;)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
Dragonkin
Posts: 31
Joined: Thu Apr 12, 2012 8:02 am
Location: Norway, south of oslo but north of kristiansand.

Re: New monsters and other stuff to put in the custom levels

Post by Dragonkin »

Don`t you worry daniel, they will come. They will come.
When all the world is overcharged with inhabitants, then the last remedy of all is war,
Which will provideth for every man, by victory or death. -Thomas Hobbes
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: New monsters and other stuff to put in the custom levels

Post by Darklord »

Dragonkin wrote:Don`t you worry daniel, they will come. They will come.
OH YEAH!!! :) :D 8-) :P :mrgreen: :lol:

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: New monsters and other stuff to put in the custom levels

Post by HaunterV »

I second a dungeon populated by greenskins....
Patch wrote:
germanny wrote:AH! Wizard Eye ;)
SpoilerShow
Image
Have done it for long time as 3D-Mesh, textured (not UV, but..) and rendered it out as 2D-animationframes.
But not animated. And intended only for still render.
This was intended to used in a 2d dm-clone, but i failed to go on bcause of personal faiths.. :(
That looks great, but using it in a mod would worry me a little. It is very close looking to a Beholder (one of my favorite monsters), which is exclusively owned by Wizards of the Coast. :(
Never Saw Big trouble in Little China did you?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: New monsters and other stuff to put in the custom levels

Post by Darklord »

Beholders actually appear in the modern King's Bounty games and they actually call them Beholders! Always wondered why WOTC didn't have a go at them. :?

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
Patch
Posts: 97
Joined: Tue Apr 17, 2012 11:19 pm
Location: Seattle, WA

Re: New monsters and other stuff to put in the custom levels

Post by Patch »

HaunterV wrote:I second a dungeon populated by greenskins....
Patch wrote:
germanny wrote:AH! Wizard Eye ;)
SpoilerShow
Image
Have done it for long time as 3D-Mesh, textured (not UV, but..) and rendered it out as 2D-animationframes.
But not animated. And intended only for still render.
This was intended to used in a 2d dm-clone, but i failed to go on bcause of personal faiths.. :(
That looks great, but using it in a mod would worry me a little. It is very close looking to a Beholder (one of my favorite monsters), which is exclusively owned by Wizards of the Coast. :(
Never Saw Big trouble in Little China did you?
Of course I did. I'm the one that posted the picture of the eye monster from the movie earlier in the thread. :P
Post Reply