More tactical combat.
More tactical combat.
Not to speak ill of the combat people remember from the old games, but I found combat in this game to be one of the weaker points, and to be rather boring kiting or circle strafing everything to death. Still, I think there ways to spice things up without changing the formula too much. For example:
-An enemy with a familiar mechanic where you have to stun them and actually physically remove and item from them.
-An enemy that has some sort of vital part that must be destroyed on all four sides to kill.
-An enemy with a weakspot on the back that you can only get to when they do a charging attack like the ogre.
-An enemy with a weakspot that'll shift onto random sides.
-An enemy that'll charge up a strong AoE that you'll have to run away from, but will leave it temporarily stunned.
-An enemy that'll occasionally charge up a strong attack that will backfire on itself if you interrupt it with an attack.
-Then there could be elemental based ones, like burning a mummy, or freeze and smashing a slime.
-If the devs want to be devious, make an enemy that leaves a damaging trail behind.
Of course a lot of these are some variation on having weakspots, something which in of itself might seem overdone, but I think it's a good mechanic that works better than the monotony of smacking something until it's dead. If we did, want to change things up a little, though, they could add blocking. After getting a feel for how an enemy attacks, you could click on your shield to block an attack, and stagger it to leave it vulnerable. Arrows could be deflected, and magically enhanced shields could reflect projectiles back at enemies.
-An enemy with a familiar mechanic where you have to stun them and actually physically remove and item from them.
-An enemy that has some sort of vital part that must be destroyed on all four sides to kill.
-An enemy with a weakspot on the back that you can only get to when they do a charging attack like the ogre.
-An enemy with a weakspot that'll shift onto random sides.
-An enemy that'll charge up a strong AoE that you'll have to run away from, but will leave it temporarily stunned.
-An enemy that'll occasionally charge up a strong attack that will backfire on itself if you interrupt it with an attack.
-Then there could be elemental based ones, like burning a mummy, or freeze and smashing a slime.
-If the devs want to be devious, make an enemy that leaves a damaging trail behind.
Of course a lot of these are some variation on having weakspots, something which in of itself might seem overdone, but I think it's a good mechanic that works better than the monotony of smacking something until it's dead. If we did, want to change things up a little, though, they could add blocking. After getting a feel for how an enemy attacks, you could click on your shield to block an attack, and stagger it to leave it vulnerable. Arrows could be deflected, and magically enhanced shields could reflect projectiles back at enemies.
- Jack Dandy
- Posts: 476
- Joined: Fri Mar 02, 2012 2:22 pm
- Location: Haifa, Israel
Re: More tactical combat.
Very cool ideas! I agree, the combat could use some sproucing up.
As it is, it's pretty good as filler between the great level exploration and puzzle solving, but I believe that it could even stand on par with them with a bit of extra care.
As it is, it's pretty good as filler between the great level exploration and puzzle solving, but I believe that it could even stand on par with them with a bit of extra care.
Re: More tactical combat.
Yep, some nice ideas there I particularly like the blocking idea, clicking on the shield - that would be sweet
Re: More tactical combat.
I think some more diverse spells would also make things more interesting, like slows and debuffs that increase damage taken, or enhancing the party with elemental damage or 100% chance to hit.
Re: More tactical combat.
More diverse combat on the part of the player could be fun.
Would be neat if you could "dual weild" for example, by using 2 weapons. Maybe attacking with the right hand weapon would put both on cooldown briefly, but the left would come off cooldown sooner, then using the left would do the same thing, allowing slightly faster attacking at the cost of defense
Also more spells would be pretty awesome.
Would be neat if you could "dual weild" for example, by using 2 weapons. Maybe attacking with the right hand weapon would put both on cooldown briefly, but the left would come off cooldown sooner, then using the left would do the same thing, allowing slightly faster attacking at the cost of defense
Also more spells would be pretty awesome.
Re: More tactical combat.
Sounds good, all possibilities for future expansions/mods!
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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- Posts: 6
- Joined: Fri Apr 20, 2012 9:08 pm
Re: More tactical combat.
A lot of Ideas in this thread are very good and I do think they would add to the combat in a positive way. I particularly like the idea of weakspots on certain sides suggested by the OP as this would force the player to think about movement more tactically.
Also more spells wouldn't go amiss, especially healing and buff/debuff (Cleric anyone?).
I do however think that it probably would have been out of the scope of the team when they were creating this game initially. All these extra features would have taken a lot more time and effort and would have needed to be balanced on top of everything that is already there currently.
Luckily the game is out now and the devs have said said the game has been financially succesful, so there may be some chance of this in future dlc or a sequel...
Also more spells wouldn't go amiss, especially healing and buff/debuff (Cleric anyone?).
I do however think that it probably would have been out of the scope of the team when they were creating this game initially. All these extra features would have taken a lot more time and effort and would have needed to be balanced on top of everything that is already there currently.
Luckily the game is out now and the devs have said said the game has been financially succesful, so there may be some chance of this in future dlc or a sequel...
Re: More tactical combat.
Some of those ideas are simply great. Good thoughts Lmaoboat!
Re: More tactical combat.
Great post, I support this.