[NetHack mod]How to give the most replay value to LoG

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
Beurge
Posts: 6
Joined: Thu Apr 05, 2012 10:57 pm

[NetHack mod]How to give the most replay value to LoG

Post by Beurge »

Hi LoG team, hi all!

All is in the subject. LoG is beautiful and its gameplay is case based. Nethack is also case based (and turn based) and a lot of people are still playing it for years.

Why do think about it? Is that possible ? Maybe not with the level editor, so I turn to you Almost Human. The source code of nethack is totally free, consenquently the license isn't a problem. My programming knowledge isn't very good but i think the total conversion wouldn't very hard to make.

What's your opinion?

Thanks for your response and many thanks for this great game!

Beurge
User avatar
Patchumz
Posts: 151
Joined: Fri Mar 02, 2012 6:03 pm
Location: Wonderland

Re: [NetHack mod]How to give the most replay value to LoG

Post by Patchumz »

NetHack is a roguelike. Randomization is what gives it replayability.
Beurge
Posts: 6
Joined: Thu Apr 05, 2012 10:57 pm

Re: [NetHack mod]How to give the most replay value to LoG

Post by Beurge »

For sure.
Is it a problem to make GoL randomized with basic tiles?
User avatar
Jack Dandy
Posts: 476
Joined: Fri Mar 02, 2012 2:22 pm
Location: Haifa, Israel

Re: [NetHack mod]How to give the most replay value to LoG

Post by Jack Dandy »

A combat-focused roguelike mode would be pretty interesting for this kind of game. The devs have expressed interest in it before.

If we get some more class and race types, it could be great.
Post Reply