New monsters and other stuff to put in the custom levels

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: New monsters and other stuff to put in the custom levels

Post by germanny »

Nope, this one is exactly the design from dungeon master! And my own work. Wizard eye, no beholder ;)
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Dragonkin
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Re: New monsters and other stuff to put in the custom levels

Post by Dragonkin »

Patch wrote:
That looks great, but using it in a mod would worry me a little. It is very close looking to a Beholder (one of my favorite monsters), which is exclusively owned by Wizards of the Coast. :(
Not really...even doom had their own beholder....i think it would be ok. Though i haven`t seen the one owned by WOTC.
When all the world is overcharged with inhabitants, then the last remedy of all is war,
Which will provideth for every man, by victory or death. -Thomas Hobbes
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Patch
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Re: New monsters and other stuff to put in the custom levels

Post by Patch »

germanny wrote:Nope, this one is exactly the design from dungeon master! And my own work. Wizard eye, no beholder ;)
Well then it would be infringing on whoever owns Dungeon Master. :P

It is pretty close though, and with how lawsuit happy companies are these days, I wouldn't be surprised if a mod using it may get a C&D because of it.

And please, don't take that as me not liking your work. The thing looks awesome. I want to get surprised by it in a dungeon, killed, reload, and try to figure out a way to trick it into falling into a pit so I can get past it to the obvious treasure it must be protecting. :P
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Patch
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Re: New monsters and other stuff to put in the custom levels

Post by Patch »

Dragonkin wrote:
Patch wrote:
That looks great, but using it in a mod would worry me a little. It is very close looking to a Beholder (one of my favorite monsters), which is exclusively owned by Wizards of the Coast. :(
Not really...even doom had their own beholder....i think it would be ok. Though i haven`t seen the one owned by WOTC.
Yeah, that was the Cacodemon. It's such a fine line when it comes to original work vs work based off other work vs copy infringement.

The beholder has changed a lot over the years. From the original, to the modern one.
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Dragonkin
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Re: New monsters and other stuff to put in the custom levels

Post by Dragonkin »

Original was hilarious, but the modern was sca~ry. So maybe remove the tentacles and maybe just add more eyes on the main body and call it the eye-holder :lol:
When all the world is overcharged with inhabitants, then the last remedy of all is war,
Which will provideth for every man, by victory or death. -Thomas Hobbes
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Patch
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Re: New monsters and other stuff to put in the custom levels

Post by Patch »

I always loved this one. :P
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Dragonkin
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Re: New monsters and other stuff to put in the custom levels

Post by Dragonkin »

:lol:
When all the world is overcharged with inhabitants, then the last remedy of all is war,
Which will provideth for every man, by victory or death. -Thomas Hobbes
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Patchumz
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Re: New monsters and other stuff to put in the custom levels

Post by Patchumz »

Patch wrote:
germanny wrote:Nope, this one is exactly the design from dungeon master! And my own work. Wizard eye, no beholder ;)
Well then it would be infringing on whoever owns Dungeon Master. :P

It is pretty close though, and with how lawsuit happy companies are these days, I wouldn't be surprised if a mod using it may get a C&D because of it.

And please, don't take that as me not liking your work. The thing looks awesome. I want to get surprised by it in a dungeon, killed, reload, and try to figure out a way to trick it into falling into a pit so I can get past it to the obvious treasure it must be protecting. :P
If it isn't their exact model they own nothing. Otherwise every fantasy game in existence would be infringing on someone's rights.
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Patch
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Re: New monsters and other stuff to put in the custom levels

Post by Patch »

Patchumz wrote:
Patch wrote:
germanny wrote:Nope, this one is exactly the design from dungeon master! And my own work. Wizard eye, no beholder ;)
Well then it would be infringing on whoever owns Dungeon Master. :P

It is pretty close though, and with how lawsuit happy companies are these days, I wouldn't be surprised if a mod using it may get a C&D because of it.

And please, don't take that as me not liking your work. The thing looks awesome. I want to get surprised by it in a dungeon, killed, reload, and try to figure out a way to trick it into falling into a pit so I can get past it to the obvious treasure it must be protecting. :P
If it isn't their exact model they own nothing. Otherwise every fantasy game in existence would be infringing on someone's rights.
Not exactly. Most fantasy monsters are creative commons. A select few though (like the Beholder), are held by certain companies. But really that's the whole point. It's such a fine line. So many people have so many views. It's best, when you're not a company with legal protection, to play it on the safe side.
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Re: New monsters and other stuff to put in the custom levels

Post by Rob »

Just a word of advice: Never mess with Wizards of the coast when it comes to copyright things. They take no prisoners!


But yeah, the beholder as a concept goes into other games as well, but always tweaked, a little or much, to avoid that particular issue.

Many monsters have a base in mythology, from many many possible places. Those cannot be copyrighted. Unique monsters, like the Beholder or the Tarrasque, can.
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