ShottyMonster wrote:I would rather not have to pay for DLC after release of a game, it seems to be the norm nowadays which kind of sucks.
I think the devs have a sticky situation, if they let modders have free roam to create new models, sound files, textures etc then they may find it very tricky to sell DLC, on the other hand if they don't allow this then people may become increasingly annoyed at having to shell out $5 here or £10 there for additional content in the form of dungeon expansions etc etc...
As lex said on page 1 of this thread, I would much rather shell out a singular £10 for a fully fledged expansion (introducing new scripts for use in the editor etc) as long as the timing is good (i.e. not 1 month after release).
anyone agree?
I agreed with that opinion on page 1. It would be better and the setup of the game seems like it's made with that in mind. But also I was thinking these Assets DLCs would be optional. You would only need them if you want to play a certain mod (I know it sounds limiting), but as I said, I don't think it would take to much time to make them, so they could be sold dirt cheap. Spend a few weeks on that, or a month, sell it for a buck or two. There are at least 20-30k people who would buy it. Ofc it may all be wishful thinking, that's why I said that I would love to hear what devs think about this to - is it doable, viable and does it take to much time to produce.