EXP mod

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
VR_Dragon
Posts: 7
Joined: Thu Apr 19, 2012 7:10 pm

Re: EXP mod

Post by VR_Dragon »

Whats the tweak? I am having trouble keeping my boys all even on their EXP. by now their totals are all messed up and I've have been looking for a way to make it so everyone stays on par.
seebs
Posts: 268
Joined: Sat Apr 14, 2012 8:58 pm

Re: EXP mod

Post by seebs »

VR_Dragon wrote:Whats the tweak? I am having trouble keeping my boys all even on their EXP. by now their totals are all messed up and I've have been looking for a way to make it so everyone stays on par.
You have to have access to a debug console. Grab http://www.seebs.net/tmp/debug.lua, put that in your directory. Pop open the console, and:

$ dofile('debug.lua')
$ d.share_exp()

You'd have to redo this every time you restart the program. It may cause crashes in some cases, it's not exactly sane.

Basically, what it does is intercept the Monster.die() function, and replace it with one which sets the 0xF bits in the monster's flags, which show that it was damaged by all four character slots. Only works for a given session.
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Udothebudo
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Joined: Thu Apr 26, 2012 1:16 pm

Re: EXP mod

Post by Udothebudo »

Long time lurking, now registered. :D

@Seebs: The commands for EXP sharing work fine.

Now my question to the developers: Could you please patch this along with "Max HP at level up" into the game as optional features? Like in Icewind Dale, there was also an option to enable or disable this.
It is very time consuming to watch, which character hits which monster, only to see that two chars have gained only half experience.

Thank you for your prizeless support.

Udo.
Kostas
Posts: 81
Joined: Tue Apr 24, 2012 11:57 am

Re: EXP mod

Post by Kostas »

Udothebudo wrote: Now my question to the developers: Could you please patch this along with "Max HP at level up" into the game as optional features? Like in Icewind Dale, there was also an option to enable or disable this.
It is very time consuming to watch, which character hits which monster, only to see that two chars have gained only half experience.
Totally, I want max health and energy points at level up OPTION too!
XP system needs bug fix and then changed to something sensible.
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Brodie301
Posts: 286
Joined: Sun Apr 08, 2012 6:00 pm
Location: Mississippi, USA

Re: EXP mod

Post by Brodie301 »

Exp is not bugged or flawed, it is a design.
I will not be downloading any mods that change the exp division.
But that is my opinion That some share and some don't.
The FORCE is with me!!!
Kostas
Posts: 81
Joined: Tue Apr 24, 2012 11:57 am

Re: EXP mod

Post by Kostas »

Brodie301 wrote:Exp is not bugged or flawed, it is a design.
I will not be downloading any mods that change the exp division.
But that is my opinion That some share and some don't.
LOL
XP system is bugged in that slots tag monsters instead of characters.
Try moving them around during combat.

Stop defending something out of loyalty without any proper arguments to back up your position.

(xp system is also flawed because its design encourages weird behaviors, go read a proper thread about it)

PS:
"I will not be downloading any mods that change the exp division. "
LOL Really? That's the most unreasonable thing I've read so far in the lame defense of LoG's perfection...
You guys really make this forum stink sometimes.
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Brodie301
Posts: 286
Joined: Sun Apr 08, 2012 6:00 pm
Location: Mississippi, USA

Re: EXP mod

Post by Brodie301 »

This game is far from perfect. There are some certain things I would like to see added and or changed.
But the core mechanics is not one. So I will defend AH's design because thats what it is after all.

And calling the XP system flawed because it doesn't fit your play style is a you problem.
And it is a play style issue due to the fact that YOU are moving slots not the game.
I for one see no need to move the characters around, with that said maybe that's one thing they can change "fixed slots."

So lets change the core XP mechanic because YOU can't level all your characters at the same time or YOU have a mindset of how the XP division should be because that's how it is in game X, Y, or Z. Or I play a table game that its done this way or that.

It's the guys like YOU, that want a complete overhaul of AH's game that make the forums stink sir.
The FORCE is with me!!!
oodyboo
Posts: 73
Joined: Thu Apr 19, 2012 3:21 pm

Re: EXP mod

Post by oodyboo »

Yo Brodie, these kids are just trolling. Wish I had realized it earlier myself.
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: EXP mod

Post by Darklord »

Be nice guys. No flame wars please.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
darkhaven3
Posts: 10
Joined: Sun Apr 22, 2012 12:33 pm

Re: EXP mod

Post by darkhaven3 »

Brodie301 wrote:This game is far from perfect. There are some certain things I would like to see added and or changed.
But the core mechanics is not one. So I will defend AH's design because thats what it is after all.
This is assuming that you will be forced to download mods in this vain in a mandatory update to core LoG data, which will not happen.
And calling the XP system flawed because it doesn't fit your play style is a you problem.
You seem very negative for no reason against someone who has an opinion differing from yours. That's called being a fanboy.
And it is a play style issue due to the fact that YOU are moving slots not the game.
It is fairly obvious given the nature of this issue that at some point it became an oversight, and therefore is most likely unintended behavior. It is not fair to tell someone that they're in the wrong because they're not playing by the rules, when in fact this behavior is observable in normal gameplay.
I for one see no need to move the characters around, with that said maybe that's one thing they can change "fixed slots."
Removing features after-market is something I can certainly see Sony doing, but not Almost Human.
So lets change the core XP mechanic because YOU can't level all your characters at the same time or YOU have a mindset of how the XP division should be because that's how it is in game X, Y, or Z. Or I play a table game that its done this way or that.
Wow. Someone is mad. Image
It's the guys like YOU, that want a complete overhaul of AH's game that make the forums stink sir.
I counteract this with a suggestion that it is people like you who claim everyone but you is wrong that make the forums stink. What excuse do you have to not try something out before calling it stupid?
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