Xai wrote:I'm atm fine with 2 warri + 1 rogue+ 1 Air Mage, but think about 1 warri 1 rogue 1 Air Mage 1 Ice Mage for next run.
Air for High Damage and as i read here nothing is really resistent vs Ligtning and Ice for freezing Enemies.
But not sure if a Rogue do really sence in first line, cause he will need to skill both, dagger and range (missile) weapons.
The neat thing is that you don't need daggers in the front row for a rogue.
I did roll the party, A couple slight modifications:
Minotaur Rogue w/ max Str / rest Dex, all Points in missile, Aggressive + Skilled
Minotaur Rogue w/ max Str / rest Dex, all points in missile, Headhunter + Skilled
Insectoid Ice Mage, Max wisdom / rest Vit, Split between spellcraft / Ice magic
Insectoid Air Mage, max wisdom / rest vit, split between spellcraft / air magic
It's amazingly strong, At the start I used primarily throwing daggers, shurikens and whatnot with the minotaurs until I got the bow, and the sling until I got the crossbow. Now I wreck most things. I just need to figure out the lightning bolt / enchant arrow spells. The only time I ever have any type of trouble is when there are a ton of enemies. Like the spider rooms or green lizards. But the enemies die so easily, and I have ~10 of each ammo type now
As far as I can tell there's no real point to go with melee weapons on a rogue. Missile / Throwing seem to do about the same damage, and also can't miss. The only risk is running out of ammo, but things die so easily that doesn't really happen.
I'm only on level 5 right now, but it's been pretty cake compared to my previous team trying 2 "tanky" characters up front.