Drax wrote:
I'm not saying it'd be hard. I'm saying you're asking for a difficulty that removes strafing which means you'll get hit. Getting hit kills your mage; that isn't compelling game design.
About compelling game design, i disagree that allowing any party to win any encounter (except few like Fighters challenge) with ease, just by strafing alone, - is compelling game design.
With level 1 party without level ups - full Willpower for fighters and full Str for mages - you can basically finish game easily, though would take more time.
If this tactic gets limited on Hardest difficulty, i would figure how to play and survive my mage. Also this would make Staff defence useful, because how many people this skill now? Around 0? Sounds like broken skill design if one of skills is almost never used except maybe full mage parties.