EXP mod
EXP mod
So I kinda like the EXP system as is, and way to go those who have already beaten the game with a solo char (Toorum or other), but I'd really like to be able to pwn the face of the game if I play through it solo. If you have ever played some of the Wizardry games and beaten the game as a solo ninja, you know what I mean. Where at the beginning the game is very tough but as you begin to soak up the 4x EXP (because of your missing/dead companions), mid game it's about right difficult, and by end game you are so over powered that you feel like you're crushing babies instead of fighting monsters.
If anyone could make a simple mod that just gives the remaining solo character the total exp that would have been given to the group, that would awesome.
If anyone could make a simple mod that just gives the remaining solo character the total exp that would have been given to the group, that would awesome.
Re: EXP mod
Actually, from playing some with the Ranger solo class, I think this would make the class MORE fun, since you could properly level up your hybrid. Since normally splitting points between even 2 trees is dangerous for your (optimal) survival.
I too support the idea for this mod ^^.
I too support the idea for this mod ^^.
Re: EXP mod
Jack of all... Master of none.
Personally I don't mind the added challenge in solo mode of not being god like.
That being said a small EXP bump would not be bad. I would not like x4 but maybe like x1.5 for solo mode games. Or don't mess with XP at all and just make Solo mode bump Skill points per level to 5 or 6. That would make the hybrid solo play more effective with out really effecting character level (and thous HP/MP) to badly.
Personally I don't mind the added challenge in solo mode of not being god like.
That being said a small EXP bump would not be bad. I would not like x4 but maybe like x1.5 for solo mode games. Or don't mess with XP at all and just make Solo mode bump Skill points per level to 5 or 6. That would make the hybrid solo play more effective with out really effecting character level (and thous HP/MP) to badly.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
My end game stats LoG 1st play through
Re: EXP mod
If you want a hardcore ironman style solo playthrough, then yeah, this mod isn't for you. If you want some extra challenge, without it being Nightmare Mode, I feel this mod fits the grove perfectly.
Still only 1/4th the damage of a full party, and 1/4th the health (ish, might be able to pick up lots more health skills), so the solo mode isn't easy, but brings it up to the level of a New Game+ type difficulty in my eyes.
Plus, it just sounds fun to see what happens with higher level characters, since we really dunno how characters work at that level, because of the 13-15 soft cap.
Still only 1/4th the damage of a full party, and 1/4th the health (ish, might be able to pick up lots more health skills), so the solo mode isn't easy, but brings it up to the level of a New Game+ type difficulty in my eyes.
Plus, it just sounds fun to see what happens with higher level characters, since we really dunno how characters work at that level, because of the 13-15 soft cap.
- The Doppelgamer
- Posts: 117
- Joined: Wed Apr 18, 2012 5:20 am
Re: EXP mod
My first time playing through this game I was disappointed that I couldn't even max a single skill because I decided to go with 2 skills on each character, I’d like a mod that gave something like, double exp or something, would also be nice for solo play through with Toorum
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Re: EXP mod
This is super easy. Assuming the rest of my debug/mod stuff in place:
Tested lightly, appears to work. Each of the four party members gets XP, which is then split evenly among them all.
Code: Select all
function d.split_exp(char, amount)
local p = d.partymembers()
local count = 0
for idx, c in ipairs(p) do
if c:isAlive() then
count = count + 1
end
end
if count < 1 then
return
end
for idx, c in ipairs(p) do
if c:isAlive() then
d.gainExp_save(c, amount / count)
end
end
end
function d.share_exp()
if Champion.gainExp ~= d.split_exp then
d.gainExp_save = Champion.gainExp
Champion.gainExp = d.split_exp
d.printf("Splitting XP enabled.")
else
if d.gainExp_save then
Champion.gainExp = d.gainExp_save
d.printf("Splitting disabled.")
else
d.printf("Can't find the original gainExp? You probably need to restart.")
end
end
end
Re: EXP mod
I do not believe XP is actually divided in the frist place at lest with my solo run (toorum so is a real solo not a 3 dead guy solo) but more each character is checked if they are alive or dead and then given a flat XP for the kill (or half if they did nothing).seebs wrote:This is super easy. Assuming the rest of my debug/mod stuff in place:
Tested lightly, appears to work. Each of the four party members gets XP, which is then split evenly among them all.Code: Select all
I could be wrong as I have not looked at any of the xp coding.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
My end game stats LoG 1st play through
Re: EXP mod
No, you're quite right. It looks like a monster has a flags field, in which 0xf is the mask for which champion slots have hit it. Ahhh. So if I hook Monster.die, and set the bottom four bits to always be 0xf, everyone gets full XP regardless.Saice wrote:I do not believe XP is actually divided in the frist place at lest with my solo run (toorum so is a real solo not a 3 dead guy solo) but more each character is checked if they are alive or dead and then given a flat XP for the kill (or half if they did nothing).seebs wrote:This is super easy. Assuming the rest of my debug/mod stuff in place:
Tested lightly, appears to work. Each of the four party members gets XP, which is then split evenly among them all.Code: Select all
I could be wrong as I have not looked at any of the xp coding.
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: EXP mod
I would actually like the game to work that way, so that everyone gets (the same) XP as long as they're alive. And if you're one down the others will split his fourth of the XP between them giving 3 people 133,3% XP each, 2 people double XP and a solo character quadruple XP.
Re: EXP mod
I have a tweak which gives everyone full XP for every mob, but it doesn't take into account dead characters.