Win idea. In fact it would be excellent if a group would like to collaborate to create something, nothing like a good old community mod.Digitalforces wrote:Yesss... Grimrock in space! Change the dungeon into an old space-station, keys to keycards, the healing stones into recreation chambers and so on. I would love to create something like system shock (1) with this editor.
Adding scope to the level editor? New meshes/textures/etc..
Re: Adding scope to the level editor? New meshes/textures/e
Re: Adding scope to the level editor? New meshes/textures/e
This would be great, I would like to join such a group if importing assets will be possible.Bek wrote: Win idea. In fact it would be excellent if a group would like to collaborate to create something, nothing like a good old community mod.
- Digitalforces
- Posts: 5
- Joined: Mon Apr 16, 2012 10:35 pm
- Location: Hamburg, Germany
Re: Adding scope to the level editor? New meshes/textures/e
I would join too. Which kind of 3D-software you are using? I'm using Cinema 4D to create my animations.
Somewhere in the Blog i've read the AH guys used Softimage. It would be a greater challenge for me to learn to use Softimage then to beat the first Spiders
Somewhere in the Blog i've read the AH guys used Softimage. It would be a greater challenge for me to learn to use Softimage then to beat the first Spiders
Re: Adding scope to the level editor? New meshes/textures/e
I'm used to 3ds Max. Hopefully they use a very common file format and thus it will not matter which software someone is using.Digitalforces wrote:I would join too. Which kind of 3D-software you are using? I'm using Cinema 4D to create my animations.
Somewhere in the Blog i've read the AH guys used Softimage. It would be a greater challenge for me to learn to use Softimage then to beat the first Spiders