It is my understanding that the idea behind trying to achieve the highest possible frame rates, is to also achieve the highest minimum frame rate. I don't know of any games that run at a consistent frame rate, and it is not that I need any game to run at 300fps, it is when they slow down to 15fps that it becomes a problem. I personally use VSYNC because I detest tearing, but try to have a fast enough video card (or cards) to allow the highest frame rates with this feature enabled. I has also been my understanding that with vsync enabled, if the computer is not fast enough to always maintain 60fps to match the display, for example, it will drop dramatically by design. This is an excerpt from a Hardocp article on the new adaptive vsync feature:Spathi wrote:Unfortunately it is a fad to run games at the highest possible framerate, pushed by PC marketers and noobs. It is a bad idea and does not add anything to the visual experience as the screen will only be 60 or 120 fps anyway. It actually results in screen tearing and is far worse to look at if anything.
"The cure to tearing is to turn VSync on. What this does is cap the game's framerates to the highest native refresh rate of your display. This means on our 60Hz display, the game won't exceed 60FPS. As most people consider 60 FPS to be a very smooth gameplay experience, this sounds like there would be no drawbacks, but unfortunately there is. The problem with turning VSync on is that the framerate is locked to multiples of 60. If the framerate drops even just a little below 60 FPS VSync will drop all the way from 60 FPS to 30 FPS. This is a huge drop in framerate, and that large change in framerate becomes noticeable to the gamer. The result is called stuttering, and when you are playing a game that consistently changes between only 30 and 60 FPS, the game speeds up and slows down and you feel this difference and it distracts from the gameplay experience. What's worse is that if the framerate drops ever so slightly below 30 FPS the next step down for VSync is 20 FPS, and then the next step down is 15 FPS. "
Therefore, a great advantage to having a graphics engine and card capable of running at extremely high frame rates, is to avoid the problem of drastic drops in frame rate that can adversely affect gameplay. LoG could be extremely difficult to play, with regard to some of the timing puzzles and combat, if such stuttering were occurring.
I suspect that the idea that this game is causing computers to overheat may be that there is low cpu usage, and without that as a bottleneck, the video card can render at the limits of its capability, causing it to run at higher temperatures than with some other games. I've seen the same thing happen when benchmarking my cards using a 3Dmark utility, where the fans would run at top speed during testing, a phenomena that I rarely see in the course of playing any game. Hopefully enabling Vsync in LoG will help, and those with 120hz monitors concerned about high temperatures may wish to enable Vsync and run the monitor at 60hz during LoG.