there's a reason they don't make games like they used to.Greco wrote:...
don't imagine that humans never make progress or learn to do something better, even in purely artistic pursuits.
the music of past centuries is actually quite less sophisticated than music produced today, the same with cinema, for another example. and so, too, games. we've learned to make better, more appealing games. not by throwing out everything that has been done, but by keeping only the good parts (hopefully).
it's both insulting to modern game designers and hopelessly naive (even outright stupid, if you ask me) to suggest that new games can't be as good or better than the games you happened to form fond memories of while you were younger.
LoG has its good points. it certainly does manage to evoke a sense of dangerous adventure and mystery mixed with "old school" dungeon crawling. but it also has its bad points. for example, the majority of "old school dungeon crawlers" that LoG captures is the infuriating class imbalances, mindless combat and frustrating burden of knowledge (a term referring to the need to research via external sources to not "gimp" your characters at creation, for example). it also introduces one of the absolutely worst boss fights i've ever experienced in all my years of gaming. the final boss was like playing Doom3 without the benefit of a flashlight, but with an annoying walk back to the teleporter every few seconds because of stumbling around frantically at high speeds and falling into the damn pits which you can't see because it's so dark. the pits did thousands in damage to me total, but i was never in danger from the actual boss itself.
the good things about LoG will remain, certainly, but i won't be recommending this game to anyone i know until the glaring problems are fixed.